Adventure Games: Playing the Outsider: Approaches to Digital Game Studies
Autor Aaron A. Reed, John Murray, Anastasia Salteren Limba Engleză Paperback – 25 aug 2021
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Specificații
ISBN-13: 9781501385827
ISBN-10: 1501385828
Pagini: 240
Ilustrații: 22 bw illus
Dimensiuni: 152 x 229 mm
Greutate: 0.29 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Seria Approaches to Digital Game Studies
Locul publicării:New York, United States
ISBN-10: 1501385828
Pagini: 240
Ilustrații: 22 bw illus
Dimensiuni: 152 x 229 mm
Greutate: 0.29 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Seria Approaches to Digital Game Studies
Locul publicării:New York, United States
Caracteristici
Revisits the questions of gaming narrative in a new light, influenced by contemporary successes and trends in new interfaces and the emergence of VR and AR gaming
Notă biografică
Aaron Reed is an award-winning game designer and interactive narrative researcher. His work has been featured by IndieCade, Kirkus, GDC, South by Southwest, The Book Lab, Slamdance, GaymerX, and PAX. He is the author of Creating Interactive Fiction With Inform 7 (2010) and of Blue Lacuna, voted one of the Top 10 Interactive Fiction games of all time. He holds a PhD in Computer Science and an MFA in Digital Arts, and is currently working on tools to create more dynamic game characters as a co-founder of Spirit AI.John T. Murray is an Assistant Professor of Digital Media at the University of Central Florida, USA. He is a co-author of Flash: Building the Interactive Web (2014). His research focuses on interactive narratives and reality media (augmented, virtual and mixed reality). Anastasia Salter is an Assistant Professor of Digital Media at the University of Central Florida, USA. She is the author of Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects (Bloomsbury 2017) and What is Your Quest? From Adventure Games to Interactive Books (2014), and co-author of Toxic Geek Masculinity in Media: Sexism, Trolling, and Identity Policing (2017) and Flash: Building the Interactive Web (2014). She was part of the editorial team for the Electronic Literature Collection Volume 3.
Cuprins
1. Outsider Characters, Outlier Players2. Defining Adventure Games From the Ground Up3. Gone Home? Walking and the Importance of Slow Gaming4. A History of Violence: Bigby and The Telltale Game5. Dream Daddies and Bondage Queens6. Fragments of Adventure7. Rick and Morty on the HolodeckBibliographyIndex
Recenzii
Adventure Games: Playing the Outsider reveals how the Adventure Genre, along with its core principles, has weathered the storms of technological change, while at the same time its splintering fragments and genetic material have interwoven themselves inextricably into a host of other genres, enriching them as we move into the era of VR and AR gaming.
In Adventure Games: Playing the Outsider, the authors take a deep dive into an understudied yet important video game genre. This colorful analysis articulates why adventure games have had a long-lasting effect on the medium that is both historically relevant and currently influential. Spanning games from the classic text adventure Zork through the current indie favorite Kentucky Route Zero, Reed, Murray, and Salter take us on a playful journey, reminding us why this genre remains a significant part of the video game ecosystem.
Adventure Games: Playing the Outsider is a hugely useful account of the genre, written by knowledgeable and passionate authors. It is not, they tell us in the introduction, "a hagiography of adventure games" but it sort of is. In a good way.
In Adventure Games: Playing the Outsider, the authors take a deep dive into an understudied yet important video game genre. This colorful analysis articulates why adventure games have had a long-lasting effect on the medium that is both historically relevant and currently influential. Spanning games from the classic text adventure Zork through the current indie favorite Kentucky Route Zero, Reed, Murray, and Salter take us on a playful journey, reminding us why this genre remains a significant part of the video game ecosystem.
Adventure Games: Playing the Outsider is a hugely useful account of the genre, written by knowledgeable and passionate authors. It is not, they tell us in the introduction, "a hagiography of adventure games" but it sort of is. In a good way.