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The Unpredictability of Gameplay

Autor Dr. Mark R. Johnson
en Limba Engleză Hardback – 26 dec 2018
The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework for understanding and categorizing non-deterministic game mechanics. Rather than viewing all game mechanics with unpredictable outcomes as a single concept, Mark R. Johnson develops a three-part typology for such mechanics, distinguishing between randomness, chance, and luck in gameplay, assessing games that range from grand strategy and MMORPGs to slot machines and card games. He also explores forms of unanticipated unpredictability, where elements of games fail to function as intended and create new forms of gameplay in the process. Covering a range of game concepts using these frameworks, The Unpredictability of Gameplay then explores three illustrative case studies: 1) procedural generation, 2) replay value and grinding, and 3) player-made practices designed to reduce the level of luck in non-deterministic games. Throughout, Johnson demonstrates the importance of looking more deeply at unpredictability in games and game design and the various ways in which unpredictability manifests while offering an invaluable tool for game scholars and game designers seeking to integrate unpredictability into their work.
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Specificații

ISBN-13: 9781501321627
ISBN-10: 1501321625
Pagini: 264
Ilustrații: 6 bw illus
Dimensiuni: 152 x 229 x 20 mm
Greutate: 0.54 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:New York, United States

Caracteristici

Explores how unpredictability manifests itself across a range of game genres, digital and otherwise, and how certain forms of unpredictability have become codified into particular genres, such as Civilization games, MMORPGs, and roguelikes

Notă biografică

Mark R. Johnson is a Killam Postdoctoral Fellow in the Department of Political Science at the University of Alberta, Canada. He studies the intersections of play and money, such as professional video gaming, live streaming, fantasy sports, and gamification. He is also an independent game developer, a retired professional poker player, and a freelance games writer for a number of publications.

Cuprins

1: Introduction: Unpredictable PlaySection I2: Games with Randomness3: Games of Chance4: Games of Luck5: Games with InstabilitySection II6: Procedural Generation7: Replay Value and Grinding8: The Negation of UnpredictabilitySection III9: Conclusion: A Framework for Non-Deterministic GamesNotesBibliography

Recenzii

Unpredictability compels us to play games - now we know why. Johnson reveals that at the heart of gameplay is a deep philosophical question about how humans experience luck, chance and randomness.
Mark R. Johnson's Unpredictability of Gameplay is an enlightening analysis of randomness, chance and luck, and is vital reading for anyone who has ever rolled some dice, dealt out cards, or run a generative algorithm. Mark pulls ideas from across human history, tying together the beliefs of ancient civilisations and the thinking of modern-day game designers and researchers, while putting forward a bold new way to talk about one of the most important ideas in game design. A challenging, interesting and thoughtful book; it will change the way you think about unpredictability.