The Publishing Challenge for Independent Video Game Developers: A Practical Guide
Autor Odile Limpachen Limba Engleză Paperback – 17 feb 2020
Key features:
- Provides a broad overview of the game publishing market
- Explores criteria for choosing between a publishing partner or self-publishing
- Offers case studies and testimonials from indie game developers and publishers about the process.
Professor Odile Limpach teaches economics and entrepreneurship at the Cologne Game Lab, TH Köln (Technical University of Cologne). She is also co-founder of the Acceleration Program SpielFabrique 360° and works as a Strategic Consultant for games and serious game projects. Between 2007 and 2014, she was the managing director of the German entertainment software studio Ubisoft Blue Byte. Before, she was the managing director of Ubisoft GmbH. She graduated from business school Institut Commercial de Nancy in France and completed her MBA in the United States. Odile Limpach is also involved as a volunteer in the areas of vocational training and acts as a German partner for Games for Change Europe. Furthermore, she acts as an advisor (Conseiller du Commerce Extérieur) for the French Ministry for International Business Development.
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 348.52 lei 6-8 săpt. | |
CRC Press – 17 feb 2020 | 348.52 lei 6-8 săpt. | |
Hardback (1) | 918.97 lei 6-8 săpt. | |
CRC Press – 26 feb 2020 | 918.97 lei 6-8 săpt. |
Preț: 348.52 lei
Nou
Puncte Express: 523
Preț estimativ în valută:
66.72€ • 69.35$ • 55.32£
66.72€ • 69.35$ • 55.32£
Carte tipărită la comandă
Livrare economică 06-20 februarie 25
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9780367416720
ISBN-10: 0367416727
Pagini: 272
Ilustrații: 46
Dimensiuni: 156 x 234 x 22 mm
Greutate: 0.4 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 0367416727
Pagini: 272
Ilustrații: 46
Dimensiuni: 156 x 234 x 22 mm
Greutate: 0.4 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
Chapter 1 ◾ Introduction 1
Chapter 2 ◾ An Overview of the Indie PC and Console Market 13
Chapter 3 ◾ What Does Publishing Mean? 27
Chapter 4 ◾ Choosing Your Publishing Strategy 89
Chapter 5 ◾ Gathering of Useful Tools for Publishing 197
Chapter 6 ◾ Conclusion 237
Chapter 2 ◾ An Overview of the Indie PC and Console Market 13
Chapter 3 ◾ What Does Publishing Mean? 27
Chapter 4 ◾ Choosing Your Publishing Strategy 89
Chapter 5 ◾ Gathering of Useful Tools for Publishing 197
Chapter 6 ◾ Conclusion 237
Descriere
This practical guide book defines what game publishing means for the Indie developer and offers a concise framework to tackle the decision of whether to self-publish or not. Also, it establishes a catalog of current known publishers with somesalient characteristics and gathered a list of useful publishing tools.