The Semiotics of Architecture in Video Games: Bloomsbury Advances in Semiotics
Autor Dr Gabriele Aronien Limba Engleză Paperback – 20 mar 2024
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Specificații
ISBN-13: 9781350341722
ISBN-10: 135034172X
Pagini: 192
Ilustrații: 35 bw illus
Dimensiuni: 156 x 234 x 25 mm
Greutate: 0.28 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Seria Bloomsbury Advances in Semiotics
Locul publicării:London, United Kingdom
ISBN-10: 135034172X
Pagini: 192
Ilustrații: 35 bw illus
Dimensiuni: 156 x 234 x 25 mm
Greutate: 0.28 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Seria Bloomsbury Advances in Semiotics
Locul publicării:London, United Kingdom
Caracteristici
Combines semiotics and architecture theory to demonstrate how architecture in video games is used as a medium to communicate and interact with players
Notă biografică
Gabriele Aroni is Senior Lecturer in Game Arts at the School of Digital Arts of Manchester Metropolitan University, UK.
Cuprins
Introduction 1. The Semiotics of Architecture 2. The Semiotics of Digital Games Spaces3. Assassin's Creed II 4. Final Fantasy XV 5. NaissanceEConclusions Further Research Bibliography Ludography Works of Art
Recenzii
This work by Gabriele Aroni is highly significant, having implications for the ways in which virtual architectures are evolving structurally, symbolically, and aesthetically, and how video game architecture provides a framework for understanding digital ways of creating texts. Aroni looks penetratingly at the points of contact between digital and real-world architecture and art, utilizing both semiotic concepts and the theory of anticipatory play. Aroni shows that the virtual world is both a representation of the real world and an interpretation of its possibilities, extending it considerably through virtual architecture.
Aroni's writing is equally informed on architecture and video games and frequently connects the two in revealing ways. The book shows how virtual architecture is not just a setting for gameplay, but that its influence on level design communicates stories and engages the player.
Aroni's writing is equally informed on architecture and video games and frequently connects the two in revealing ways. The book shows how virtual architecture is not just a setting for gameplay, but that its influence on level design communicates stories and engages the player.