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The Video Game Business: International Screen Industries

Autor Randy Nichols
en Limba Engleză Paperback – 22 iul 2014
A dominant international cultural force, the video game industry is diverse and increasingly influential. In this illuminating study, Randy Nichols examines the origins, history, and current characteristics of the industry - including case studies of it's major players and analysis of it's culture, production processes and ties to other industries.
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Specificații

ISBN-13: 9781844573172
ISBN-10: 1844573176
Pagini: 240
Ilustrații: 63 b/w tables
Dimensiuni: 155 x 235 x 17 mm
Greutate: 0.41 kg
Ediția:2014
Editura: Bloomsbury Publishing
Colecția British Film Institute
Seria International Screen Industries

Locul publicării:London, United Kingdom

Caracteristici

Includes case studies of the top companies in the video game industry Enriched with detailed graphs and tables

Notă biografică

Randy Nichols is Assistant Professor of English and Media Studies at Bentley University, USA.

Cuprins

Acknowledgments.- Introduction: Video Games as a Global Phenomenon.- 1 An Industrial History of Video Games.- CASE STUDY: Atari.- CASE STUDY: Nintendo.- CASE STUDY: Sega.- 2 Market Structure, Audiences and Software Production.- CASE STUDY: Electronic Arts.- CASE STUDY: Activision-Blizzard.- 3 Video Game Hardware, Distribution and Retail.- CASE STUDY: Microsoft .- CASE STUDY: Sony.- 4 Video Games and Other Related Industries.- 5 Labour and Production in the Global Video Game Industry.- CASE STUDY: Electronic Arts, Rockstar and Labour.- CASE STUDY: Hollywood Unions, Video Games and Labour.- Conclusion: Making Sense of the Global Video Game Industry.- Bibliography.- Index.