Toward a Gameic World: New Rules of Engagement from Japanese Video Games: Michigan Monograph Series in Japanese Studies, cartea 100
Autor Ben Whaleyen Limba Engleză Paperback – 3 mai 2023
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Specificații
ISBN-13: 9780472056149
ISBN-10: 047205614X
Pagini: 186
Ilustrații: 30 illustrations
Dimensiuni: 152 x 229 x 15 mm
Greutate: 0.29 kg
Editura: UNIVERSITY OF MICHIGAN PRESS
Colecția University of Michigan Press
Seria Michigan Monograph Series in Japanese Studies
ISBN-10: 047205614X
Pagini: 186
Ilustrații: 30 illustrations
Dimensiuni: 152 x 229 x 15 mm
Greutate: 0.29 kg
Editura: UNIVERSITY OF MICHIGAN PRESS
Colecția University of Michigan Press
Seria Michigan Monograph Series in Japanese Studies
Notă biografică
Ben Whaley is Associate Professor of Japanese in the School of Languages, Linguistics, Literatures and Cultures at the University of Calgary.
Cuprins
List of Illustrations
Preface
Acknowledgements
Author’s Note
Introduction: Beyond 8-bit
Chapter 1: Limited Engagement: Virtual Earthquakes and Real-World Survival in Disaster Report
Chapter 2: Distanced Engagement: Marriage and Childbirth in Catherine
Chapter 3: External Engagement: Pixelated Pain and Nuclear Memory in Metal Gear Solid V
Chapter 4: Connective Engagement: Social Withdrawal and Player Connections in The World Ends with You
Conclusion: Toward a Gameic World
References
Index
Preface
Acknowledgements
Author’s Note
Introduction: Beyond 8-bit
Chapter 1: Limited Engagement: Virtual Earthquakes and Real-World Survival in Disaster Report
Chapter 2: Distanced Engagement: Marriage and Childbirth in Catherine
Chapter 3: External Engagement: Pixelated Pain and Nuclear Memory in Metal Gear Solid V
Chapter 4: Connective Engagement: Social Withdrawal and Player Connections in The World Ends with You
Conclusion: Toward a Gameic World
References
Index
Recenzii
“Toward a Gameic World argues that video games have the potential to work through and play out social anxieties and traumatic events in contemporary Japanese society. In contradistinction from extant studies of gaming in Japan that tend to be more historical, ethnographical, and sociological, the book takes on a multidisciplinary approach with an emphasis on ‘textual’ analysis of video games. While embedded in the context of modern Japan, the book reflects on the larger global implications of video games as a viable genre of scholarly inquiry.”
—Leo T. S. Ching, Duke University
—Leo T. S. Ching, Duke University
Descriere
Examines the ways in which Japanese video games engage with social issues and national traumas