Towards Learning and Instruction in Web 3.0: Advances in Cognitive and Educational Psychology
Editat de Pedro Isaias, Dirk Ifenthaler, Kinshuk, Demetrios G. Sampson, J. Michael Spectoren Limba Engleză Paperback – 3 mar 2014
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Specificații
ISBN-13: 9781489994226
ISBN-10: 148999422X
Pagini: 352
Ilustrații: XXVI, 326 p.
Dimensiuni: 155 x 235 x 18 mm
Greutate: 0.49 kg
Ediția:2012
Editura: Springer
Colecția Springer
Locul publicării:New York, NY, United States
ISBN-10: 148999422X
Pagini: 352
Ilustrații: XXVI, 326 p.
Dimensiuni: 155 x 235 x 18 mm
Greutate: 0.49 kg
Ediția:2012
Editura: Springer
Colecția Springer
Locul publicării:New York, NY, United States
Public țintă
ResearchCuprins
-1. SQAR: An Annotation-Based Study Process to Enhance the Learner's Personal Learning.-2. Integrating Digital Games into School Curriculum: A Field Experiment in Math Education.-3. The Need of Full-Featured Web-Based Formative Assessment In a Medical PBL-Curriculum: Students', Lecturers' and Theory's View.-4. The Stringprinter: First Steps Toward Child-Friendly Fabrication Devices.-5. Beyond Playing with Lego Bricks: Modeling Interaction between Behavioral Artifacts.-6. Collaborative Language Learning as a Device Independent Application.-7. Epistemological Beliefs and Ill-Defined Problem-Solving in Solo and Duo Contexts.-8. Aligning Technologies and the Curriculum: A Snapshot of Academic Practice.-9. Real World, Student Selectable Data for Education – Learning Graph Algorithms.-10. E-Mentoring in Vocational Teacher Education.-11. An Architecture for Dynamic Student Modelling of Learning Styles in Learning Systems and its Application for Adaptivity.-12. Individual Differences in Different Level Mental Rotation Tasks: An Eye Movement Study.-13. Assessing the Effictiveness of Prompts for Self-regulated Learning.-14. Assessment of Motivation in Gaming Based E-Learning.-15. A Creation of the Message Transformation from Movie into Information Design.-16. An Analysis of Answer Selection Patterns from Multiple choice Items.-17. Robot Technology and Numbers in the Classroom.
Textul de pe ultima copertă
Towards Learning and Instruction in Web 3.0 addresses evolving learning processes, innovative pedagogies, and technology-based educational applications in the digital age. This innovative volume addresses paradigms such as just-in-time learning, constructivism, student-centered learning and collaborative approaches which have emerged and are being supported by technological advancements such as simulations,virtual reality and multi-agents systems. It provides context by touching on technological as well as psychological and pedagogical issues related to the developments of Web 3.0. As the convergence of cognitive and educational psychology continues to increase and in turn, profoundly effects both the academic and professional spheres within Education, this volume is an indispensible tool for understanding and being able to use Web 3.0 in meaningful and productive ways.
The text, by international experts in their respective fields, includes selected expanded papers from CELDA (Cognition and Exploratory Learning in the Digital Age) 2010 (http://www.celda-conf.org/). Written in a clear style, it will become a source book for researchers, professors, and teacher educators alike.
The text, by international experts in their respective fields, includes selected expanded papers from CELDA (Cognition and Exploratory Learning in the Digital Age) 2010 (http://www.celda-conf.org/). Written in a clear style, it will become a source book for researchers, professors, and teacher educators alike.
Caracteristici
Represents the latest work in the area where Web 3.0, information and communications technology, learning psychology and instructional design intersect Includes detailed information on the newest technical advances and applications in educational technology Represents a genuine multidisciplinary approach by presenting chapters by practitioners and researchers from a variety of fields involved in informational technology, design, and cognitive psychology Contains cutting edge, relevant papers from the CELDA 2010 (Cognition and Exploratory Learning in the Digital Age) Conference Includes supplementary material: sn.pub/extras