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Transactions on Edutainment XV: Lecture Notes in Computer Science, cartea 11345

Editat de Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang, Abdennour El Rhalibi, Kashif Kifayat
en Limba Engleză Paperback – 8 mai 2019
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.  The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning. 

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Specificații

ISBN-13: 9783662593509
ISBN-10: 3662593505
Pagini: 309
Ilustrații: X, 275 p. 138 illus., 86 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.41 kg
Ediția:1st ed. 2019
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seriile Lecture Notes in Computer Science, Transactions on Edutainment

Locul publicării:Berlin, Heidelberg, Germany

Cuprins

Wearable Sensors and Equipment in VR Games: A Review.- A Style Image Confrontation Generation Network Based on Markov Random Field.- A Point Cloud Registration Algorithm Based On 3D-SIFT.- Lip-reading based on deep learning model.- Parameter Estimation of Decaying DC Component via Improved Levenberg-Marquardt Algorithm.- Typing technology of virtual character of animation based on enneagram personality.- The Style-based Automatic Generation System for Xinjiang Carpet Patterns.- Research on teaching experiment of color and Digital color.- Cybersecurity Curriculum Design: A Survey.- Teaching as a Collaborative Practice: Reframing Security Practitioners as Navigators.- Pedagogical Approach to Effective Cybersecurity Teaching.- Choose Your Pwn Adventure: Adding Competition and Storytelling to an Introductory Cybersecurity Course.- A Virtual Classroom for Cybersecurity Education.- The Cyber Security Knowledge Exchange: Working with Employers to produce authentic PBL scenarios and enhanceemployability.- Virtual Training and Experience System for Public Security Education.- Intelligent Coach Avatar Based Virtual Driving Training.- Multi-Channel Scene Synchronization Strategy in Real Time Rendering.- On the Characteristics of Mise-en-scène in Animated Audio-visual Language.- Human eye tracking based on CNN and Kalman filtering.

Textul de pe ultima copertă

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.  The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning. 

Caracteristici

Gives a forum for stimulating and innovative research ideas in edutainment Contains detailed papers on up-to-date topics in edutainment Includes an editorial that gives a concise but informative introduction to each paper