Two-Person Zero-Sum Games: International Series in Operations Research & Management Science, cartea 201
Autor Alan Washburnen Limba Engleză Paperback – 30 apr 2017
Two-Person Zero-Sum Games, 4th Ed. offers an up-to-date introduction to the subject, especially its computational aspects. Any finite game can be solved by the brute force method of enumerating all possible strategies and then applying linear programming. The trouble is that many interesting games have far too many strategies to enumerate, even with the aid of computers. After introducing ideas, terminology, and the brute force method in the initial chapters, the rest of the book is devoted to classes of games that can be solved without enumerating every strategy. Numerous examples are given, as well as an extensive set of exercises. Many of the exercises are keyed to sheets of an included Excel workbook that can be freely downloaded from the SpringerExtras website. This new edition can be used as either a reference book or as a textbook.
Toate formatele și edițiile | Preț | Express |
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Paperback (1) | 473.07 lei 38-44 zile | |
Springer Us – 30 apr 2017 | 473.07 lei 38-44 zile | |
Hardback (1) | 684.99 lei 6-8 săpt. | |
Springer Us – 29 noi 2013 | 684.99 lei 6-8 săpt. |
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Specificații
ISBN-13: 9781489978561
ISBN-10: 1489978569
Pagini: 199
Ilustrații: XV, 199 p. 62 illus., 12 illus. in color.
Dimensiuni: 155 x 235 mm
Ediția:Softcover reprint of the original 4th ed. 2014
Editura: Springer Us
Colecția Springer
Seria International Series in Operations Research & Management Science
Locul publicării:New York, NY, United States
ISBN-10: 1489978569
Pagini: 199
Ilustrații: XV, 199 p. 62 illus., 12 illus. in color.
Dimensiuni: 155 x 235 mm
Ediția:Softcover reprint of the original 4th ed. 2014
Editura: Springer Us
Colecția Springer
Seria International Series in Operations Research & Management Science
Locul publicării:New York, NY, United States
Cuprins
Single Person Background.- Maxmin Versus Minmax.- Matrix Games.- Markov (Multistage) Games.- Games with a Continuum of Strategies.- Blotto Games.- Network Interdiction.- Search Games.- Miscellaneous Games.
Recenzii
From the reviews of the fourth edition:
“An excellent and properly expansive look at TPZS games, this book is a suitable textbook for classes in game theory. There are exercises at the end of the chapters with solutions to all included in an appendix” (Charles Ashbacher, MAA Reviews, March, 2014)
“An excellent and properly expansive look at TPZS games, this book is a suitable textbook for classes in game theory. There are exercises at the end of the chapters with solutions to all included in an appendix” (Charles Ashbacher, MAA Reviews, March, 2014)
Textul de pe ultima copertă
Two-person zero-sum game theory deals with situations that are perfectly competitive—there are exactly two decision makers for whom there is no possibility of cooperation or compromise. It is the most fundamental part of game theory, and the part most commonly applied. There are diverse applications to military battles, sports, parlor games, economics and politics. The theory was born in World War II, and has by now matured into a significant and tractable body of knowledge about competitive decision making. The advent of modern, powerful computers has enabled the solution of many games that were once beyond computational reach.
Two-Person Zero-Sum Games, 4th Ed. offers an up-to-date introduction to the subject, especially its computational aspects. Any finite game can be solved by the brute force method of enumerating all possible strategies and then applying linear programming. The trouble is that many interesting games have far too many strategies to enumerate, even with the aid of computers. After introducing ideas, terminology, and the brute force method in the initial chapters, the rest of the book is devoted to classes of games that can be solved without enumerating every strategy. Numerous examples are given, as well as an extensive set of exercises. Many of the exercises are keyed to sheets of an included Excel workbook that can be freely downloaded from the SpringerExtras website. This new edition can be used as either a reference book or as a textbook.
Two-Person Zero-Sum Games, 4th Ed. offers an up-to-date introduction to the subject, especially its computational aspects. Any finite game can be solved by the brute force method of enumerating all possible strategies and then applying linear programming. The trouble is that many interesting games have far too many strategies to enumerate, even with the aid of computers. After introducing ideas, terminology, and the brute force method in the initial chapters, the rest of the book is devoted to classes of games that can be solved without enumerating every strategy. Numerous examples are given, as well as an extensive set of exercises. Many of the exercises are keyed to sheets of an included Excel workbook that can be freely downloaded from the SpringerExtras website. This new edition can be used as either a reference book or as a textbook.
Caracteristici
Updated 4th Edition that is devoted entirely to TPZS games Explains how to solve interesting types of two-person zero-sum games that have a large number of strategies available to the adversaries Includes chapter exercises and a downloadable Excel workbook that utilizes Excel’s built-in Solver? Includes supplementary material: sn.pub/extras