Understanding Digital Games
Editat de Jason Rutter, Jo Bryceen Limba Engleză Paperback – 19 apr 2006
Each of the chapters will outline key theoretical perspectives, theorists and literatures to demonstrate their relevance to, and use in, the study of digital games.
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Specificații
ISBN-13: 9781412900348
ISBN-10: 1412900344
Pagini: 272
Dimensiuni: 186 x 232 x 15 mm
Greutate: 0.5 kg
Ediția:1
Editura: SAGE Publications
Colecția Sage Publications Ltd
Locul publicării:London, United Kingdom
ISBN-10: 1412900344
Pagini: 272
Dimensiuni: 186 x 232 x 15 mm
Greutate: 0.5 kg
Ediția:1
Editura: SAGE Publications
Colecția Sage Publications Ltd
Locul publicării:London, United Kingdom
Cuprins
PART ONE: HISTORY AND PRODUCTION
A History of Digital Games - John Kirriemuir
The Business of Making Digital Games - Aphra Kerr
The Economics of Digital Games - Alberto Alvisi
A Player-centred Approach to Digital Game Design - Jon Sykes
PART TWO: THEORIES AND APPROACHES
Literary Theory and Digital Games - Julian K Cklich
Film Studies and Digital Games - Geoff King and Tanya Krzywinska
Digital Games as New Media - Seth Giddings and Helen Kennedy
Cultural Studies and Digital Games - Garry Crawford and Jason Rutter
Community, Identity and Digital Games - Martin Hand and Karenza Moore
PART THREE: KEY DEBATES
Digital Games and Gender - Jo Bryce and Jason Rutter
Digital Games and the Violence Debate - Jo Bryce and Jason Rutter
Digital Games and Education - Timothy Dumbleton and John Kirriemuir
A History of Digital Games - John Kirriemuir
The Business of Making Digital Games - Aphra Kerr
The Economics of Digital Games - Alberto Alvisi
A Player-centred Approach to Digital Game Design - Jon Sykes
PART TWO: THEORIES AND APPROACHES
Literary Theory and Digital Games - Julian K Cklich
Film Studies and Digital Games - Geoff King and Tanya Krzywinska
Digital Games as New Media - Seth Giddings and Helen Kennedy
Cultural Studies and Digital Games - Garry Crawford and Jason Rutter
Community, Identity and Digital Games - Martin Hand and Karenza Moore
PART THREE: KEY DEBATES
Digital Games and Gender - Jo Bryce and Jason Rutter
Digital Games and the Violence Debate - Jo Bryce and Jason Rutter
Digital Games and Education - Timothy Dumbleton and John Kirriemuir
Descriere
The study of digital games is a lively area of research and theorising which draws upon perspectives from a range of disciplines, including sociology, psychology, media and film studies, economics, business, gender studies and computer science. This book brings together these perspectives to offer a unique survey of this field.