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Video Games: A Medium That Demands Our Attention: Electronic Media Research Series

Editat de Nicholas David Bowman
en Limba Engleză Paperback – 18 dec 2020
This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies.
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Specificații

ISBN-13: 9780367733995
ISBN-10: 0367733994
Pagini: 276
Dimensiuni: 152 x 229 x 18 mm
Greutate: 0.34 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Electronic Media Research Series

Locul publicării:Oxford, United Kingdom

Public țintă

Postgraduate

Cuprins

Table of Contents




Introduction







  1. The Demanding Nature of Video Game Play by Nicholas D. Bowman








  2. Video Games and Cognitive Skills by C. Shawn Green








  3. The Role of Engagement in Facilitating Game-Based Persuasion by Brett Sherrick








  4. Research on the Emotions Caused by Video Games Demands Integration by Matthew Grizzard and C. Joseph Francemone








  5. Gaming Is Awesome! A Theoretical Model on Cognitive Demands and the Elicitation of Awe during Video Game Play by Danile Possler, Christoph Klimmt and Arthur A. Raney








  6. Behavioral Demands as Behavioral Affordances in Video Games by Allison Eden, David R. Ewoldsen, Joomi Lee, and David Beyea








  7. Applying Psychological Theory to In-Game Moral Behaviors Through the Development of a Purpose-Made Game by Sarah E. Hodge, John McAlaney, Christos Gatzidis, Eike Falk Anderson, Davide Melacca, and Jacqui Taylor








  8. A Communication Model of Social Demands in Video Games by Jorge Peña








  9. Tandem Play: Theorizing Sociality in Single Player Gameplay by Mia Consalvo, Jason Begy, Sarah Christina Ganzon, and Rainforest Scully-Blaker








  10. Social Demand in Video Games and the Synchronization Theory of Flow by Kevin Kryston, Eric Novotny, Ralf Schmälzle, and Ron Tamborini








  11. Explicating the Electricity of eSports: Motivations for Play and Consumption by Kenon A. Brown, Andrew C. Billings, Melvin Lewis, and Kimberly Bissell








  12. Live Streams and Revenue Streams: Twitch as a Hybrid Gaming Culture by John A. Velez, Melissa R. Gotlieb, Geoffrey Graybeal, Alan Abitbol, and Jonathan A. Villarreal

  13. Development of the Video Game Demand Scale by Nicholas David Bowman, Joseph Wasserman, and Jaime Banks


Notă biografică

Nicholas David Bowman (Ph.D., Michigan State University) is an Associate Professor in the Department of Communication Studies at West Virginia University, where he founded and directs the Interaction Lab (#ixlab). His work considers the intersection of communication technology and human interaction, and the manner in which mediated communication places a variety of different demands on users. He has authored or co-authored over 120 peer-reviewed manuscripts and book chapters related to these issues, and his work has been recognized by regional, national, and international associations. He is the current editor of Communication Research Reports and is an associate editor of Journal of Media Psychology, and he serves on a number of editorial boards, external review panels, and grant committees.

Descriere

This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of the medium as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games.