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Visual Experiences: A Concise Guide to Digital Interface Design

Autor Carla Viviana Coleman
en Limba Engleză Paperback – 2 aug 2017
 Visual Experiences: A Concise Guide to Digital Interface Design provides step-by-step examples to enable readers to create an interface, guiding them from sketching an idea to creating an interactive prototype. This creation of a visual experience is achieved in three steps: thought, design, and interaction. This book focuses on the visual experience of digital interface design from the initial idea to end-user prototype.
 
Key Features
  • Shows how to design visual digital interface experiences: a concise guide to creating successful prototypes without programming.
  • Teaches the whole process of how to sketch, design, and create interactions.
  • Unlike other books, this book does not just give a list of terminologies, but workable examples and methods.
  • Includes a wide range of basic to advanced exercises geared towards professionals and students alike.
  • Includes many illustrations throughout the book, guiding the reader through the process.
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    Specificații

    ISBN-13: 9781498770538
    ISBN-10: 1498770533
    Pagini: 299
    Ilustrații: Includes a 4-page color insert; 234 Halftones, black and white; 80 Illustrations, black and white
    Dimensiuni: 156 x 234 x 16 mm
    Greutate: 0.46 kg
    Ediția:1
    Editura: CRC Press
    Colecția Chapman and Hall/CRC

    Public țintă

    Professional Practice & Development

    Cuprins

    Thinking. Introduction to Interfaces. User Research. Prototyping and Visual Thinking. Design. Psychology of Color. Typography and User Legibility. Image Making. Hierarchy. Moving Images. Flexible Grids. Interaction. Communication Feedback. Accessibility. Error Prevention Testing and Security. Usability Testing and Acceptance. Designing for Large Devices. Designing for Small Devices. Designing for Augmented Reality. Design Development. Conclusion.

    Descriere

    Visual Experiences: A Concise Guide to Digital Interface Design provides step-by-step examples to enable readers to create an interface, guiding them from sketching an idea to creating an interactive prototype.