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Worlds Apart: Collective Action in Simulated Agrarian and Industrial Societies: Theory and Decision Library A:, cartea 14

Autor R.L. Dukes
en Limba Engleză Hardback – 31 ian 1990

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Specificații

ISBN-13: 9780792306207
ISBN-10: 0792306201
Pagini: 194
Ilustrații: XIV, 194 p.
Dimensiuni: 210 x 297 x 19 mm
Greutate: 0.5 kg
Ediția:1990
Editura: SPRINGER NETHERLANDS
Colecția Springer
Seria Theory and Decision Library A:

Locul publicării:Dordrecht, Netherlands

Public țintă

Research

Cuprins

One — Gamed Simulations for Social Scientists.- Gaming in the College Classroom.- Scientific Gaming.- Gamed Simulation.- Social Science Research with Gamed Simulations.- Games Versus Real Life.- The Industrial Revolution.- Starpower.- Research Design.- Stratification in Agrarian and Industrial Society Contrasted.- Findings About Conflict and Change.- What is a Gamed Simulation?.- Simulation.- Gamed Simulations.- two — History of Gamed Simulation in Social Science Research.- Inter-Nation Simulation (INS).- Simsoc (Simulated Society).- Starpower.- High School.- Generation Gap.- The Commons Game.- Conclusion.- three — Theory.- Social Structure.- Open and Closed Social Systems.- Implications of Social Structure for Empirical Predictions Concerning Play of Starpower.- Status Characteristics.- The Intergroup Association Block.- The Formation of Interests and Perceptions.- Group Size and the Organization of Interest Groups.- The Second Round.- Rule Change Portion of the Game and Class Conflict.- Mobilization.- Group Interaction.- Rule Changes.- Elite Theory.- Law.- Repression.- Collective Action.- The Results of Repression and Collective Action.- Four — History and Rules of Starpower.- History.- How Starpower is Played.- Transcript of a Play of Starpower.- Five — Operationalization of Concepts of the Theory Model.- The Social Structural Block: Manipulated Variables.- Variables of the Status Characteristics Block.- Round 2.- The Rule Change Portion of the Game.- Round 3.- Six — Hypotheses to be Tested in the Starpower Simulation.- Components of the Theoretical Model.- Round 2.- The End of Round 2.- The Rule Change Portion of the Game.- Round 3.- Summary of the Hypotheses.- Seven — Research Procedures.- The Classroom Groups.- Player Characteristics.- Size ofSocieties.- Size of Social Classes.- Late Arriving Players.- Starpower and the Sociology and Social Anthropology Curriculum.- Game Administration.- Identification Tags.- Player’s Logs.- Timing of Rounds.- Standardized Bonus Rounds.- Round 3.- Rule Changes.- Collective Action.- Debriefing.- Summary.- Eight — Qualitative Analysis of Starpower.- The Day We Played Starpower: Observations by a Fictitious Player.- Group Bonus.- Motility.- Rule Changes.- Collective Action.- Comments by Players.- Summary of the Observations.- Nine — Findings from the Quantitative Analysis of Collective Action in Starpower.- Round 1.- Round 2.- Transition Period at the end of Round 2.- Rule Changes.- Verbal Interactions.- Collective Action.- Round 3.- Summary of Data Analysis.- Afterword.- Appendix a — Sample Scoresheet.- References.