Cantitate/Preț
Produs

XR-Metaverse Cases: Business Application of AR, VR, XR and Metaverse: Business Guides on the Go

Editat de Timothy Jung, M. Claudia tom Dieck
en Limba Engleză Hardback – 23 iun 2023
This book presents a collection of latest case studies on augmented reality (AR) and virtual reality (VR), extended reality (XR) and metaverse applications in various industries. AR, VR, XR and Metaverse are changing the business landscape, providing opportunities for businesses to offer unique services and experiences to their customers. The case studies explore business uses of the technology across multiple industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and video gaming. The volume includes solutions of different maturities as well as those from startups to large enterprises thereby providing a thorough view of how AR, VR, XR and Metaverse can be used in business.
Citește tot Restrânge

Toate formatele și edițiile

Toate formatele și edițiile Preț Express
Paperback (1) 35600 lei  22-36 zile +1254 lei  5-11 zile
  Springer International Publishing – 24 iun 2024 35600 lei  22-36 zile +1254 lei  5-11 zile
Hardback (1) 29184 lei  22-36 zile
  Springer International Publishing – 23 iun 2023 29184 lei  22-36 zile

Din seria Business Guides on the Go

Preț: 29184 lei

Nou

Puncte Express: 438

Preț estimativ în valută:
5585 5802$ 4639£

Carte disponibilă

Livrare economică 13-27 ianuarie 25

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9783031305658
ISBN-10: 3031305655
Ilustrații: XIII, 102 p. 32 illus. in color.
Dimensiuni: 148 x 210 mm
Greutate: 0.3 kg
Ediția:2023
Editura: Springer International Publishing
Colecția Springer
Seria Business Guides on the Go

Locul publicării:Cham, Switzerland

Cuprins

Chapter 1. The Temple of Brunello – Virtual Journeys to Enhance a Unique Product and Its Territory: Brunello Di Montalcino Wine.- Chapter 2. Resuscitation VR: Implementing the Future of Emergency Medicine Training.- Chapter 3. A Bridge Into the Metaverse: XR-supported Bridge Inspections.- Chapter 4. Enabling the Metaverse With the Development of PopupView, an Augmented Reality (AR) Platform.- Chapter 5. An Extended Reality Solution for Mitigating the Video Fatigue of Online Meetings.- Chapter 6. Hello World. Liveness in Virtual Theatre for the Metaverse.- Chapter 7. Integration of Smart Glasses for Knowledge Transfer in Industrial Remote Maintenance: Learnings From Practice.- Chapter 8. Safety is Everything; Design of an AR∙VR Training Simulator for Radiation Emergency Response.- Chapter 9. An Audience With a Hero: a Conversational VR Experience.- Chapter 10. Enhancing Continued Medical Education with Shared Immersive Spaces.

Notă biografică

Prof. Timothy Jung is Chair Professor of XR (eXtended Reality) and Director of Creative AR & VR Hub at Manchester Metropolitan University (UK) and President of the International Association of Immersive Technology Innovation (IAITI). His research interests include AI, IoT, Big Data, 5G and Digital Twin powered immersive technology innovation for well-being, quality of life and happiness. 
Dr. M. Claudia tom Dieck is a research fellow at the Creative Augmented and Virtual Reality Hub at Manchester Metropolitan University (UK), and the Programme Chair of the annual International XR Conference. Her research interests include immersive technologies in the creative industries.

Textul de pe ultima copertă

This book presents a collection of latest case studies on augmented reality (AR) and virtual reality (VR), extended reality (XR) and metaverse applications in various industries. AR, VR, XR and Metaverse are changing the business landscape, providing opportunities for businesses to offer unique services and experiences to their customers. The case studies explore business uses of the technology across multiple industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and video gaming. The volume includes solutions of different maturities as well as those from startups to large enterprises thereby providing a thorough view of how AR, VR, XR and Metaverse can be used in business.

Caracteristici

Presents the state of the art in AR, VR, XR and metaverse cases in business Includes application in industries such as healthcare, tourism, fashion, entertainment, and education Highlights the commercial potential of AR, VR, XR and metaverse technologies