Computer Science in Sport: Research and Practice: Routledge Research in Sport and Exercise Science
Editat de Arnold Bacaen Limba Engleză Hardback – 13 oct 2014
Beginning with a clear explanation of the functional principles of hardware and software, the book examines the key functional areas in which computer science is employed in sport, including:
- knowledge discovery and database development
- data acquisition, including devices for measuring performance data
- motion tracking and analysis systems
- modelling and simulation
- match analysis systems
- e-learning and multimedia in sports education
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 253.93 lei 6-8 săpt. | |
Taylor & Francis – iun 2016 | 253.93 lei 6-8 săpt. | |
Hardback (1) | 1135.62 lei 6-8 săpt. | |
Taylor & Francis – 13 oct 2014 | 1135.62 lei 6-8 săpt. |
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Specificații
ISBN-13: 9780415715454
ISBN-10: 0415715458
Pagini: 236
Ilustrații: 6 black & white tables, 9 black & white halftones, 45 black & white line drawings
Dimensiuni: 156 x 234 x 15 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Research in Sport and Exercise Science
Locul publicării:Oxford, United Kingdom
ISBN-10: 0415715458
Pagini: 236
Ilustrații: 6 black & white tables, 9 black & white halftones, 45 black & white line drawings
Dimensiuni: 156 x 234 x 15 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Research in Sport and Exercise Science
Locul publicării:Oxford, United Kingdom
Public țintă
Postgraduate and UndergraduateCuprins
Foreword Preface 1. An Introduction to Sport Informatics 2. Computers, informatics and sport 3. Databases and expert systems 4. Data acquisition and processing 5. Motion tracking and analysis systems 6. Modelling and simulation 7. Game Analysis 8. ICT-enhanced learning and training
Descriere
Computers are an important tool in sport science research, performance analysis, and coaching and education programmes in sport. This book defines the field of ‘sport informatics,’ explaining how computer science can be used to solve sport-related problems, in both research and applied aspects. Clearly explaining the functional principles of hardware and software, the book examines the key areas in which computer science is employed in sport, including knowledge discovery, database development, modelling and simulation, and e-learning and multimedia in sports education. Bridging the gap between theory and practice, this is important reading for anyone working in sport science, sport performance analysis, research methods in sport, applied computer science or informatics.