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Computer Science in Sport: Research and Practice: Routledge Research in Sport and Exercise Science

Editat de Arnold Baca
en Limba Engleză Paperback – iun 2016
Computers are a fundamentally important tool in sport science research, sports performance analysis and, increasingly, in coaching and education programmes in sport. This book defines the field of ‘sport informatics’, explaining how computer science can be used to solve sport-related problems, in both research and applied aspects.
Beginning with a clear explanation of the functional principles of hardware and software, the book examines the key functional areas in which computer science is employed in sport, including:
  • knowledge discovery and database development
  • data acquisition, including devices for measuring performance data
  • motion tracking and analysis systems
  • modelling and simulation
  • match analysis systems
  • e-learning and multimedia in sports education
Bridging the gap between theory and practice, this book is important reading for any student, researcher or practitioner working in sport science, sport performance analysis, research methods in sport, applied computer science or informatics.
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Specificații

ISBN-13: 9781138695146
ISBN-10: 1138695149
Pagini: 236
Ilustrații: 54
Dimensiuni: 156 x 234 x 23 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Research in Sport and Exercise Science

Locul publicării:Oxford, United Kingdom

Public țintă

Postgraduate and Undergraduate

Cuprins

Foreword  Preface  1. An Introduction to Sport Informatics  2. Computers, informatics and sport  3. Databases and expert systems  4. Data acquisition and processing  5. Motion tracking and analysis systems  6. Modelling and simulation  7. Game Analysis  8. ICT-enhanced learning and training

Descriere

Computers are an important tool in sport science research, performance analysis, and coaching and education programmes in sport. This book defines the field of ‘sport informatics,’ explaining how computer science can be used to solve sport-related problems, in both research and applied aspects. Clearly explaining the functional principles of hardware and software, the book examines the key areas in which computer science is employed in sport, including knowledge discovery, database development, modelling and simulation, and e-learning and multimedia in sports education. Bridging the gap between theory and practice, this is important reading for anyone working in sport science, sport performance analysis, research methods in sport, applied computer science or informatics.