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Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual: Routledge Studies in New Media and Cyberculture

Editat de Astrid Ensslin, Eben Muse
en Limba Engleză Paperback – 27 ian 2017
This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book’s philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which manifests itself in ‘natural’ and built environments as well as the triad of space, place and landscape. The contributors’ disciplinary backgrounds include media, communication, cultural and literary studies, and they examine issues of reception and production, identity, community, gender, spatiality, natural and built environments using a plethora of methodological approaches ranging from theoretical and philosophical contemplation through social semiotics to corpus-based discourse analysis.
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Specificații

ISBN-13: 9781138243217
ISBN-10: 1138243213
Pagini: 230
Ilustrații: 28 Halftones, black and white; 28 Illustrations, black and white
Dimensiuni: 152 x 229 x 13 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Studies in New Media and Cyberculture

Locul publicării:Oxford, United Kingdom

Public țintă

Postgraduate and Undergraduate

Cuprins

Introduction, Eben Muse and Astrid Ensslin  Part I: Creating Second Communities  1. Liberate your Avatar: The Revolution Will Be Socially Networked, Paul Sermon and Charlotte Gould  2. An Imagined Community of Avatars? A Theoretical Interrogation of Second Life™ as Nation through the Lens of Benedict Anderson’s Imagined Communities, Kevin Miguel Sherman  3. Programming Processes: Controlling Second Lives, Elizabeth Burgess  Part II: Creating Second Identities  4. Embodiment and Gender Identity in Virtual Worlds: Reconfiguring our ‘Volatile Bodies’, Sonia Fizek and Monika Wasilewska  5. The Body of the Avatar: Constructing Human Presence in Virtual Worlds, Denise Doyle  6. The Grips of Fantasy: The Construction of Female Characters in and beyond Virtual Game Worlds, Isamar Carrillo Masso  Part III: Creating Second Spaces  7. Second Chances: Depictions of the Natural World in Second Life™, Joseph S. Clark  8. Avatar Needs and the Remediation of Architecture in Second Life™, Astrid Ensslin  9. The Event of Space: Defining Place in a Virtual Landscape, Eben Muse  Afterword, Tom Boellstorff

Descriere

This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book’s philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which manifests itself in ‘natural’ and built environments as well as the triad of space, place and landscape. The contributors’ disciplinary backgrounds include media, communication, cultural and literary studies, and they examine issues of reception and production, identity, community, gender, spatiality, natural and built environments using a plethora of methodological approaches ranging from theoretical and philosophical contemplation through social semiotics to corpus-based discourse analysis.