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Design and Implementation of 3D Graphics Systems

Autor Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa
en Limba Engleză Hardback – 25 aug 2017
Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book‘s website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.
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Specificații

ISBN-13: 9781138428058
ISBN-10: 1138428051
Pagini: 352
Dimensiuni: 191 x 235 mm
Greutate: 0.78 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press

Public țintă

Academic and Professional Practice & Development

Cuprins

Introduction. Objects and Graphics Devices. Interaction and Graphical Interfaces. Geometry. Color. Digital Image. Description of 3D Scenes. 3D Geometric Models. Modeling Techniques. Hierarchies and Articulated Objects. Viewing and Camera Transformations. Surface Clipping for Viewing. Rasterization. Visible Surface Calculation. Local Illumination Models. Global Illumination. Mapping Techniques. Shading. 3D Graphics Systems. Bibliography. Index.

Notă biografică

Luiz Velho is a researcher and professor at IMPA - Instituto de Matematica Pura e Aplicada of CNPq and the leading scientist of VISGRAF Laboratory.His experience in computer graphics spans the fields of modeling, rendering, imaging, and animation. He is the author of several books and has taught many courses on graphics-related topics.

Mario Costa Sousa is an Associate Professor at the Department of Computer Science, University of Calgary, Canada. Sousa holds the AITF/ Foundation CMG Industrial Research Chair in Scalable Reservoir Visualization and leads the Interactive Reservoir Modeling and Visualization (iRMV) Research Group. His research interests focus on scientific/engineering visualization, computer graphics, non-photorealistic rendering / illustrative visualization, sketch-based interfaces and modeling, mutli-surface interaction, interactive simulations and real-time graphics. He is widely published and has taught many courses on graphics/visualization-related topics.Jonas Gomes is a professor at the Instituto de Matematica Pura e Aplicada (IMPA) in Rio de Janeiro. Gomes is also the head of the Department for Computer Activities at IMPA. He has published several books and research articles in the area of computer graphics.

Descriere

Understanding the Oceans brings together an internationally distinguished group of authors to consider the enormous advances in marine science that have been achieved since the voyages of HMS Challenger a century ago. The whole book draws inspiration from the seminal contribution made by the research conducted on those voyages, and each contributor considers the significance of the findings, relating them to the exciting developments of today and tomorrow.
Covering the whole spectrum of the marine sciences, the book has been written and edited very much with the non-specialist reader in mind. Marine scientists, whether students or researchers, will welcome this authoritative sweep through the history of their subject through to the present day; other scientists will find the book to be an accessible and informative introduction to marine science and its historical roots.