Developing User Interfaces: Interactive Technologies
Autor Dan R. Olsenen Limba Engleză Paperback – 23 feb 1998
and ordinary people control and interact with them. This new paradigm has led to a burgeoning demand for graphics-intensive and highly interactive interfaces.
Developing User Interfaces is targeted at the programmer who will actually implement, rather than design, the user interface. Most user interface books focus on psychology and usability, not programming techniques. This book recognizes the need for programmers to collaborate with usability experts and psychologists, so topics such as the principles of visualization, human perception, and usability evaluation are touched upon. Yet the primary focus remains on those tools and techniques required for programming the complex user interface.
* Focuses on advanced programming topics
* event handling
* interaction with geometric objects
* widget tool kits
* input syntax
* Useful to programmers using any language—no particular windowing system or tool kit is presumed, examples are drawn from a variety of commercial systems, and code examples are presented in pseudo code
* The basic concepts of traditional computer graphics such as drawing and three-dimensional modeling are covered for readers without a computer graphics background.
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Specificații
ISBN-13: 9781558604186
ISBN-10: 1558604189
Pagini: 414
Dimensiuni: 179 x 229 x 23 mm
Greutate: 0.68 kg
Editura: ELSEVIER SCIENCE
Seria Interactive Technologies
ISBN-10: 1558604189
Pagini: 414
Dimensiuni: 179 x 229 x 23 mm
Greutate: 0.68 kg
Editura: ELSEVIER SCIENCE
Seria Interactive Technologies
Cuprins
Preface
Chapter 1 Introduction
Chapter 2 Designing the Functional Model
Chapter 3 Basic Computer Graphics
Chapter 4 Basics of Event Handling
Chapter 5 Basic Interaction
Chapter 6 Widget Tool Kits
Chapter 7 Interfaces from Widgets
Chapter 8 Input Syntax
Chapter 9 Geometry of Shapes
Chapter 10 Geometric Transformations
Chapter 11 Interacting with Geometry
Chapter 12 Drawing Architectures
Chapter 13 Cut, Copy, and Paste
Chapter 14 Monitoring the Interface: Undo, Groupware, and Macros
Chapter 1 Introduction
Chapter 2 Designing the Functional Model
Chapter 3 Basic Computer Graphics
Chapter 4 Basics of Event Handling
Chapter 5 Basic Interaction
Chapter 6 Widget Tool Kits
Chapter 7 Interfaces from Widgets
Chapter 8 Input Syntax
Chapter 9 Geometry of Shapes
Chapter 10 Geometric Transformations
Chapter 11 Interacting with Geometry
Chapter 12 Drawing Architectures
Chapter 13 Cut, Copy, and Paste
Chapter 14 Monitoring the Interface: Undo, Groupware, and Macros