Contextual Design: Design for Life: Interactive Technologies
Autor Karen Holtzblatt, Hugh Beyeren Limba Engleză Paperback – 14 dec 2016
This completely updated and revised edition is written in a clear, informal style without excessive jargon, and is the must-have book for any UX Design library. Users will find coverage of mobile devices and consumer and business products, all illustrated with new examples, case studies, and discussions on how to use CD with the agile development and other project requirements methods.
- Provides tactics on how to gather detailed data on how people live, work, and use products
- Helps develop a coherent picture of a whole user population
- Presents tactics on how to use the seven "Cool Concepts" to support core human motives and generate new product concepts guided by user data, ideation techniques, and principles key to producing a compelling user experience
- Explains how to structure the system and user interface to best support the user across place, time, and platform
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (2) | 170.24 lei 6-8 săpt. | |
Springer International Publishing – 29 oct 2014 | 170.24 lei 6-8 săpt. | |
ELSEVIER SCIENCE – 14 dec 2016 | 357.82 lei 5-7 săpt. | +106.95 lei 6-12 zile |
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Specificații
ISBN-13: 9780128008942
ISBN-10: 0128008946
Pagini: 530
Dimensiuni: 191 x 235 x 49 mm
Greutate: 1.11 kg
Ediția:2
Editura: ELSEVIER SCIENCE
Seria Interactive Technologies
ISBN-10: 0128008946
Pagini: 530
Dimensiuni: 191 x 235 x 49 mm
Greutate: 1.11 kg
Ediția:2
Editura: ELSEVIER SCIENCE
Seria Interactive Technologies
Cuprins
Part 1. Gathering User Data 1. Introduction 2. User Data Drives Design 3. Principles of Contextual Inquiry 4. The Interpretation Session
Part 2. Revealing the World 5. From Data to Insight: Contextual Design Models 6. The Affinity Diagram 7. Building Experience Models 8. Traditional Contextual Design Models
Part 3. Reinventing Life: Ideation with User Data 9. Inventing the Next Product Concept 10. The Bridge From Data to Design: The Wall Walk 11. Ideation: Visioning and the Cool Drilldown
Part 4. Defining the Product 12. The Challenge of Product Design 13. Storyboards 14. The User Environment Design 15. Interaction Patterns
Part 5. Making It Real 16. Making It Real 17. Validating the Design 18. Prioritization and Rollout 19. Project Planning and Execution 20. Conclusion
Part 2. Revealing the World 5. From Data to Insight: Contextual Design Models 6. The Affinity Diagram 7. Building Experience Models 8. Traditional Contextual Design Models
Part 3. Reinventing Life: Ideation with User Data 9. Inventing the Next Product Concept 10. The Bridge From Data to Design: The Wall Walk 11. Ideation: Visioning and the Cool Drilldown
Part 4. Defining the Product 12. The Challenge of Product Design 13. Storyboards 14. The User Environment Design 15. Interaction Patterns
Part 5. Making It Real 16. Making It Real 17. Validating the Design 18. Prioritization and Rollout 19. Project Planning and Execution 20. Conclusion
Notă biografică
Karen Holtzblatt, CEO and Co-founder of InContext, is the visionary behind InContext's unique customer-centered design approach, Contextual Design. Karen's combination of technological and psychological expertise provides the creative framework for driving the development, innovative designs, and design processes. Recognized as a leader in requirements and design, Karen has pioneered transformative ideas and design approaches throughout her career. Most recently, Karen initiated the Cool Project to explore users' experience of cool products. The November issue of Interactions showcases the core factors affecting the ""cool"" user experience in the cover story, ""What Makes Things Cool?"" Karen introduced Contextual Inquiry, now the industry standard for gathering field data to understand how technology impacts the way people work. Contextual Inquiry and the design processes based on it provide a revolutionary approach for designing new products and systems based on a deep understandingof the context of use. Contextual Inquiry forms the base of Contextual Design, InContext's full customer-centered design process. Karen co-founded InContext Design in 1992 to use Contextual Design techniques to coach product teams and deliver market data and design solutions to businesses across multiple industries. The books, Contextual Design: Defining Customer Centered Systems and Rapid Contextual Design, are used by companies and universities worldwide. As a member of ACM CHI (the association for computer-human interaction), Karen was awarded membership to the CHI Academy, a gathering of significant contributors, and received the first Lifetime Award for Practice, presented to her in 2010, for her impact on the field. Karen has more than 25 years of teaching experience, both professionally and in university settings. She holds a doctorate in applied psychology from the University of Toronto.
Hugh Beyer has more than 20 years of experience building and designing applications, systems, and tools. He is co-founder of InContext Design, a user-centered design firm using Contextual Design's user-centered techniques to deliver data and design solutions with client teams across multiple industries. Hugh has designed solutions in the automotive, health care, security, call center, financial, and insurance industries. Hugh provides the technical expertise and Agile know-how behind InContext's offerings. He works closely with clients engineering and design teams to mesh often opposing points of view and build innovative solutions in virtually any development environment. Hugh's extensive understanding of the unique and varied capabilities of a wide range of technical platforms enables InContext to design innovative solutions. Hugh also works directly with InContext's design teams and coaches client teams in the Contextual Design process. He has pioneered the integration of customer-centered techniques into traditional development, using them to supercharge the Rational Unified Process, object-oriented design, and Agile. Hugh is the co-author of Contextual Design: Defining Customer Centered Systems which is used by companies and universities worldwide. Hugh's latest publication is User-Centered Agile Methods, which bridges the gap between the Agile development and UX communities. Before co-founding InContext, Hugh acted as lead developer and architect in a range of systems at Digital Equipment Corp. His domains of experience include object-oriented repositories, databases, and integrated software development environments. Since starting InContext, Hugh has overseen the design of applications from desktop to Web to mobile, and from enterprise to small business to consumers in the wide variety of industries supported by InContext. He holds a B.S. degree in applied mathematics from Harvard.