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Digital Creativity Model and Its Relationship with Corporate Performance: Emphasis on Agent-Based Modeling Approach: SpringerBriefs in Business

Autor Kun Chang Lee
en Limba Engleză Paperback – 2 aug 2016
This book provides theoretical and practical backgrounds for the digital creativity management and related Agent-Based Modeling (ABM) results on the basis of a set of realistic assumptions in which several topics such as knowledge network, diversity, individual creativity, team creativity, exploration and exploitation, and organizational creativity are discussed. Until now, there has been no clear-cut methodology by which creativity management can be articulated and materialized into the business process management within companies and corporate performance. Though many approaches have been proposed to tackle the creativity research issues, this book adopts a new approach which assumes that the network structure formulated by interrelationships among team members decides individual creativity and team creativity as well, and ABM-based simulations lead to robust analysis of corporate performance over time. Typical examples of network structure under consideration in this study are degree centrality and structural hole (an opportunity to broker the flow of information between people, and control the projects that bring together people from opposite sides of the hole). This book suggests detailed analysis of source code used in implementing a prototype digital creativity simulation engine with related snap-shots and ABM results, so that readers can understand hard core of how to design and implement ABM tasks related to target problems, and extract implications from the ABM results.
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Specificații

ISBN-13: 9783319399898
ISBN-10: 3319399896
Pagini: 100
Ilustrații: IX, 70 p. 9 illus. in color.
Dimensiuni: 155 x 235 x 4 mm
Greutate: 0.13 kg
Ediția:1st ed. 2016
Editura: Springer International Publishing
Colecția Springer
Seria SpringerBriefs in Business

Locul publicării:Cham, Switzerland

Cuprins

Chapter 1. Essentials of Digital Creativity in Contemporary Management.- Chapter 2. Agent-Based Modeling in Decision-Making.- Chapter 3. How to Adjust Corporate Decisions Effectively to Changing Markets.- Chapter 4. ABM-Driven Framework for Harnessing Digital Creativity to Corporate Performance.- Chapter 5. Discussions and Implications.- Chapter 6. Epilogue.

Notă biografică

Kun Chang Lee is a Professor in the SKK Business School and SAIHST (Samsung Advanced Institute for Health Sciences & Technology), Sungkyunkwan University in Seoul, South Korea. He earned his Ph.D. in Artificial Intelligence and Information Systems at the Korea Advanced Institute of Science and Technology, where he also earned his MSc. in Management Science. His research interests include creativity science, health informatics, neuroscience in decision-makings, media effects on human behaviors, context modeling, intelligent design for artificial characters, and human-robot interaction.

Textul de pe ultima copertă

This book provides theoretical and practical backgrounds for the digital creativity management and related Agent-Based Modeling (ABM) results on the basis of a set of realistic assumptions in which several topics such as knowledge network, diversity, individual creativity, team creativity, exploration and exploitation, and organizational creativity are discussed. Until now, there has been no clear-cut methodology by which creativity management can be articulated and materialized into the business process management within companies and corporate performance. Though many approaches have been proposed to tackle the creativity research issues, this book adopts a new approach which assumes that the network structure formulated by interrelationships among team members decides individual creativity and team creativity as well, and ABM-based simulations lead to robust analysis of corporate performance over time. Typical examples of network structure under consideration in this study are degree centrality and structural hole (an opportunity to broker the flow of information between people, and control the projects that bring together people from opposite sides of the hole). This book suggests detailed analysis of source code used in implementing a prototype digital creativity simulation engine with related snap-shots and ABM results, so that readers can understand hard core of how to design and implement ABM tasks related to target problems, and extract implications from the ABM results.

Caracteristici

Provides theoretical backgrounds for the creative management and related Agent-Based Modeling (ABM) results on the basis of a set of realistic assumptions Adopts a network structure approach which assumes that the network structure formulated by interrelationships among team members decide individuals’ position in the complicated network and their performance due to varying quality of information flow and information diversity Includes supplementary material: sn.pub/extras