E-Content: Technologies and Perspectives for the European Market
Editat de Peter A. Bruck, Andrea Buchholz, Zeger Karssen, Ansgar Zerfassen Limba Engleză Hardback – 13 apr 2005
The contributions give an elaborate overview of:
- the specifics, challenges and prospects of content in the network economy;
- market developments of digital media services;
- paid content business models;
- impacts on scientific publishing;
- developments in the field of E-Learning;
- the interplay between technology and content with the example of interactive digital TV;
- the mobile games market;
- emerging new cross media markets;
- the need to enhance the usability of websites and mobile applications;
- how digital applications might be used to capture and store our personal experiences.
A final chapter shows the prospects of the European E-Content market and gives an overview of valuable initiatives and resources dealing with the topic of E-Content.
Toate formatele și edițiile | Preț | Express |
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Paperback (1) | 371.51 lei 6-8 săpt. | |
Springer Berlin, Heidelberg – 14 oct 2010 | 371.51 lei 6-8 săpt. | |
Hardback (1) | 376.90 lei 6-8 săpt. | |
Springer Berlin, Heidelberg – 13 apr 2005 | 376.90 lei 6-8 săpt. |
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Specificații
ISBN-13: 9783540250937
ISBN-10: 354025093X
Pagini: 256
Ilustrații: XII, 244 p.
Dimensiuni: 155 x 235 x 22 mm
Greutate: 0.5 kg
Ediția:2005
Editura: Springer Berlin, Heidelberg
Colecția Springer
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 354025093X
Pagini: 256
Ilustrații: XII, 244 p.
Dimensiuni: 155 x 235 x 22 mm
Greutate: 0.5 kg
Ediția:2005
Editura: Springer Berlin, Heidelberg
Colecția Springer
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
Professional/practitionerCuprins
E-Content in Europe: Dimensions of an Emerging Field.- E-Content Market in Europe An Overview.- The State of Digital Media Service Business.- Paid Content: From Free to Fee.- Content Applications: Selected Cases.- The Impact of E-Learning.- Scientific Publishing: A European Strength.- Mobile Games: An Emerging Content Business Area.- Cross-Media on the Advance.- User-Centric Content Production and Interaction.- Interactive Digital Television in Europe.- The Usability Factor: Improving the Quality of E-Content.- Experience Machines: Capturing and Retrieving Personal Content.- Outlook.- Prospects of E-Content in Europe.- A Guide to European Initiatives and Resources in E-Content.
Caracteristici
Covering the whole spectrum of e-content Description of the major trends, players and future market developments Guide to important initiatives and resources on e-content in Europe Includes supplementary material: sn.pub/extras