Emotion in Video Game Soundtracking: International Series on Computer, Entertainment and Media Technology
Editat de Duncan Williams, Newton Leeen Limba Engleză Paperback – 4 iun 2019
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Specificații
ISBN-13: 9783319891651
ISBN-10: 3319891650
Pagini: 167
Ilustrații: X, 167 p. 37 illus.
Dimensiuni: 155 x 235 mm
Greutate: 0.26 kg
Ediția:Softcover reprint of the original 1st ed. 2018
Editura: Springer International Publishing
Colecția Springer
Seria International Series on Computer, Entertainment and Media Technology
Locul publicării:Cham, Switzerland
ISBN-10: 3319891650
Pagini: 167
Ilustrații: X, 167 p. 37 illus.
Dimensiuni: 155 x 235 mm
Greutate: 0.26 kg
Ediția:Softcover reprint of the original 1st ed. 2018
Editura: Springer International Publishing
Colecția Springer
Seria International Series on Computer, Entertainment and Media Technology
Locul publicării:Cham, Switzerland
Cuprins
1 Welcome and Introduction from the Editors.- 2 Past: An overview of emotion as a parameter in music, definitions, and historical approaches.- 3 Present: Emotion in speech, singing, and sound effects.- 4 Present: Affectively-driven algorithmic composition.- 5 An auto-ethnographic approach to creating the emotional content of horror game soundtracking.- 6 Present: Brain Computer Music Interfacing (BCMI).- 7 When the Soundtrack is the Game: from Audio-games to Gaming the Music.- 8 Motion Controllers, Sound, and Music in Video Games.- 9 Future: Repurposing music according to individual preferences for personalized soundtracks.- 10 Sounding the Story: Music in Videogame Cutscenes.- 11 The Impact of Multichannel Game Audio on the Quality and Enjoyment of Player Experience.- 12 Concluding remarks.
Caracteristici
Combines real-world experience from practitioners (composers, audio engineers, virtual reality designers, and cognitive scientists) with the latest cutting edge research methodologies Considers the holistic contribution which soundtracking can make to the perceived and induced emotional impact of a game on the player Gives a complete overview of historical and current approaches to emotion-driven soundtracking, as well as next-generation speculation for the future of emotion in video game soundtracking (audio only games, biophysiologically-responsive soundtracking, and immersive audio soundtracking)