Entertainment Computing – ICEC 2020: 19th IFIP TC 14 International Conference, ICEC 2020, Xi'an, China, November 10–13, 2020, Proceedings: Lecture Notes in Computer Science, cartea 12523
Editat de Nuno J. Nunes, Lizhuang Ma, Meili Wang, Nuno Correia, Zhigeng Panen Limba Engleză Paperback – 5 ian 2021
The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.
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Specificații
ISBN-13: 9783030657352
ISBN-10: 3030657353
Pagini: 500
Ilustrații: X, 470 p. 249 illus., 210 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.67 kg
Ediția:1st ed. 2020
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
ISBN-10: 3030657353
Pagini: 500
Ilustrații: X, 470 p. 249 illus., 210 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.67 kg
Ediția:1st ed. 2020
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
Cuprins
Games.- Serious Violence: The Effects of Violent Elements in Serious Games.- Enhancing Game-Based Learning Through Infographics in the Context of Smart Home Security.- Automatic Generation of Game Levels Based on Controllable Wave Function Collapse Algorithm.- VR-DLR: A Serious Game of Somatosensory Driving Applied to Limb Rehabilitation Training.- A Procedurally Generated World for a Zombie Survival Game.- “Let’s Play a Game!” Serious Games for Arabic Children with Dictation Difficulties.- Provchastic: Understanding and predicting game events using provenance.- Applying and Facilitating Serious Location-based Games.- The Braille Typist: A Serious Game Proposal for Braille Typewriter Training.- Murder Mystery Game Setting Research using Game Refinement Measurement.- Finding flow in training activities by exploring single-agent arcade game information dynamics.- Players Perception of Loot Boxes.- Braillestick: A Game Control Proposal for Blind Users Based on the Braille Typewriter.- Virtual Reality and Augmented Reality.- Conquer Catharsis – A VR Environment for Anxiety Treatment of Children and Adolescents.- Virtual Reality Games for Stroke Rehabilitation : A Feasibility Study.- Interactive Simulation of DNA Structure for Mobile- Learning.- Augmented Reality towards facilitating abstract concepts learning.- Enhancing Whale Watching with mobile Apps and Streaming Passive Acoustics.- Tell a Tail: Leveraging XR for a Transmedia on Animal Welfare.- Survival On Mars - A VR Experience.- Tangible Multi-Card Projector-based Interaction With Physics.- Co-Sound: An interactive medium with WebAR and spatial synchronization.- A Memory Game Proposal for Facial Expressions Recognition in Health Therapies.- Artificial Intelligence.- Procedural Creation of Behavior Trees for NPCs.- Developing Japanese Ikebana as a Digital Painting Tool via AI.- Learning of Art Style Using AI and Its Evaluation Based on Psychological Experiments.- Deep Learning-Based Segmentationof Key Objects of Transmission Lines.- Classification of Chinese and Western Painting Images based on Brushstrokes Feature.- Role and value of character design of social robots.- Edutainment and Art.- Clas-Maze: An Edutainment Tool Combining Tangible Programming and Living Knowledge.- To Binge or not To Binge: viewers’moods and behaviors during the consumption of subscribed video streaming.- Psychological Evaluation for Images/Videos Displayed using Large LED Display and Projector.- To Borrow Arrows with Thatched Boats: an educational game for early years under the background of Chinese Three Kingdoms culture.- João em Foco: A Learning Object About the Dyslexia Disorder.-3D Modeling.- 3D Modeling and 3D Materialization of Fluid Art That Occurs in Very Short Time.- A 3D Flower Modeling Method Based on a Single Image .- Dynamic 3D Scanning Based on Optical Tracking.- Animation.-Body2Particles: Designing Particle Systems Using Body Gestures.- Discussion on the Art of Embryonic Form of computer Animation -- The Peepshow.