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Exploring Digital Technologies for Art-Based Special Education: Models and Methods for the Inclusive K-12 Classroom: Routledge Research in Education

Editat de Rick L. Garner
en Limba Engleză Paperback – 18 dec 2020
Exploring Digital Technologies for Art-Based Special Education details the use of digital technologies for inclusive art education, and showcases strategies for implementing arts-oriented technologies in primary- and secondary-level special education classrooms. Readers of the book will be presented with up-to-date research on this emerging topic, including chapters on the relation between pedagogical strategies and technological tools, digital animation and inclusivity, and accessibility in the ‘flipped’ art classroom. With contributions from a range of disciplinary angles—including art education, special education, educational philosophy, and educational technology—this book will cover a variety of digital tools for teaching art to students with disabilities, as well as the theoretical underpinnings specific to this interdisciplinary area of education research.
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Specificații

ISBN-13: 9780367671211
ISBN-10: 0367671212
Pagini: 198
Dimensiuni: 152 x 229 x 15 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Research in Education

Locul publicării:Oxford, United Kingdom

Public țintă

Postgraduate

Cuprins

Introduction




Section I: Philosophical Underpinnings and Applications of Digital Arts Media




Chapter 1: Decentering Normal


Karen Keifer-Boyd & Aaron D. Knochel




Chapter 2: From Who I Am to All We Can Be


Michelle Tillander


Chapter 3: Froebel Facebook, Mobile Montessori, Virtual Reality Reggio, and Web Waldorf: Digital Resources, Art Education Philosophies, and Inclusive Teaching


Courtney Lee Weida


Section II: Expanded Curriculum and Accessibility for Special Needs




Chapter 4: The Educational Implications of Godzilla, Ghosts, and Aliens: Using iPad Animation to Extend Learning Digitally and Expand the Curriculum


Tricia Fuglestad


Chapter 5: Hand and Digital Making for All: Where Creative Learning Happens
Sohee Koo & Rick L. Garner




Chapter 6: Museum for Everyone: Experiments and Probabilities in Telepresence Robots


Eunjung Chang


Section III: Flipped Digital Classrooms for Special Needs




Chapter 7: Art Education: Utilizing Technology to Meet the Needs of All


Rebecca K. Hitchcock


Chapter 8: Exploring the Possibilities and Effectiveness of Flipped Classroom


Tingting Windy Wang & Rick L. Garner


Section IV: Virtual Worlds/Augmented Realities for Addressing Disabilities




Chapter 9: Precious and Fragile Things: Students’ Digital Stories about Virtual Ability/Disability Art on Virtual Worlds


Mary Stokrocki


Chapter 10: Visual culture verses Virtual Culture: When Visual Culture is Created by Virtual World Users


Hsiao-Cheng (Sandrine) Han & Rick Garner


Chapter 11: The Crayon Doesn’t Do That: Early Childhood and Advanced Technology


Sean Justice & Marta Cabral, with Kate Gugliotta




Section V: Video and Digital Imagery for Self-Exploration




Chapter 12: Video Modelling in the Art Classroom: Enhancing the Learning of Students with Autism Spectrum Disorder


Anthony Woodruff


Chapter 13: Vlogging for Pancakes: Using Technology to Practice Understanding Ourselves as Learners


Stephanie Baer


Chapter 14: Exploring Empathy and Attention through Illusions with Middle Level Students


Christopher Grodoski




Chapter 15: Transmedia Motivates and Enriches Learning of Underserved Students


Rick L. Garner & Christian Brown

Descriere

Exploring Digital Technologies for Art-Based Special Education details the use of digital technologies for inclusive art education, and showcases strategies for implementing arts-oriented technologies in primary- and secondary-level special education classrooms.