Exploring Digital Technologies for Art-Based Special Education: Models and Methods for the Inclusive K-12 Classroom: Routledge Research in Education
Editat de Rick L. Garneren Limba Engleză Paperback – 18 dec 2020
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Paperback (1) | 376.10 lei 6-8 săpt. | |
Taylor & Francis – 18 dec 2020 | 376.10 lei 6-8 săpt. | |
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Taylor & Francis – 26 mar 2019 | 1000.27 lei 6-8 săpt. |
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Specificații
ISBN-13: 9780367671211
ISBN-10: 0367671212
Pagini: 198
Dimensiuni: 152 x 229 x 15 mm
Greutate: 0.34 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Research in Education
Locul publicării:Oxford, United Kingdom
ISBN-10: 0367671212
Pagini: 198
Dimensiuni: 152 x 229 x 15 mm
Greutate: 0.34 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Research in Education
Locul publicării:Oxford, United Kingdom
Public țintă
PostgraduateCuprins
Introduction
Section I: Philosophical Underpinnings and Applications of Digital Arts Media
Chapter 1: Decentering Normal
Karen Keifer-Boyd & Aaron D. Knochel
Chapter 2: From Who I Am to All We Can Be
Michelle Tillander
Chapter 3: Froebel Facebook, Mobile Montessori, Virtual Reality Reggio, and Web Waldorf: Digital Resources, Art Education Philosophies, and Inclusive Teaching
Courtney Lee Weida
Section II: Expanded Curriculum and Accessibility for Special Needs
Chapter 4: The Educational Implications of Godzilla, Ghosts, and Aliens: Using iPad Animation to Extend Learning Digitally and Expand the Curriculum
Tricia Fuglestad
Chapter 5: Hand and Digital Making for All: Where Creative Learning Happens
Sohee Koo & Rick L. Garner
Chapter 6: Museum for Everyone: Experiments and Probabilities in Telepresence Robots
Eunjung Chang
Section III: Flipped Digital Classrooms for Special Needs
Chapter 7: Art Education: Utilizing Technology to Meet the Needs of All
Rebecca K. Hitchcock
Chapter 8: Exploring the Possibilities and Effectiveness of Flipped Classroom
Tingting Windy Wang & Rick L. Garner
Section IV: Virtual Worlds/Augmented Realities for Addressing Disabilities
Chapter 9: Precious and Fragile Things: Students’ Digital Stories about Virtual Ability/Disability Art on Virtual Worlds
Mary Stokrocki
Chapter 10: Visual culture verses Virtual Culture: When Visual Culture is Created by Virtual World Users
Hsiao-Cheng (Sandrine) Han & Rick Garner
Chapter 11: The Crayon Doesn’t Do That: Early Childhood and Advanced Technology
Sean Justice & Marta Cabral, with Kate Gugliotta
Section V: Video and Digital Imagery for Self-Exploration
Chapter 12: Video Modelling in the Art Classroom: Enhancing the Learning of Students with Autism Spectrum Disorder
Anthony Woodruff
Chapter 13: Vlogging for Pancakes: Using Technology to Practice Understanding Ourselves as Learners
Stephanie Baer
Chapter 14: Exploring Empathy and Attention through Illusions with Middle Level Students
Christopher Grodoski
Chapter 15: Transmedia Motivates and Enriches Learning of Underserved Students
Rick L. Garner & Christian Brown
Section I: Philosophical Underpinnings and Applications of Digital Arts Media
Chapter 1: Decentering Normal
Karen Keifer-Boyd & Aaron D. Knochel
Chapter 2: From Who I Am to All We Can Be
Michelle Tillander
Chapter 3: Froebel Facebook, Mobile Montessori, Virtual Reality Reggio, and Web Waldorf: Digital Resources, Art Education Philosophies, and Inclusive Teaching
Courtney Lee Weida
Section II: Expanded Curriculum and Accessibility for Special Needs
Chapter 4: The Educational Implications of Godzilla, Ghosts, and Aliens: Using iPad Animation to Extend Learning Digitally and Expand the Curriculum
Tricia Fuglestad
Chapter 5: Hand and Digital Making for All: Where Creative Learning Happens
Sohee Koo & Rick L. Garner
Chapter 6: Museum for Everyone: Experiments and Probabilities in Telepresence Robots
Eunjung Chang
Section III: Flipped Digital Classrooms for Special Needs
Chapter 7: Art Education: Utilizing Technology to Meet the Needs of All
Rebecca K. Hitchcock
Chapter 8: Exploring the Possibilities and Effectiveness of Flipped Classroom
Tingting Windy Wang & Rick L. Garner
Section IV: Virtual Worlds/Augmented Realities for Addressing Disabilities
Chapter 9: Precious and Fragile Things: Students’ Digital Stories about Virtual Ability/Disability Art on Virtual Worlds
Mary Stokrocki
Chapter 10: Visual culture verses Virtual Culture: When Visual Culture is Created by Virtual World Users
Hsiao-Cheng (Sandrine) Han & Rick Garner
Chapter 11: The Crayon Doesn’t Do That: Early Childhood and Advanced Technology
Sean Justice & Marta Cabral, with Kate Gugliotta
Section V: Video and Digital Imagery for Self-Exploration
Chapter 12: Video Modelling in the Art Classroom: Enhancing the Learning of Students with Autism Spectrum Disorder
Anthony Woodruff
Chapter 13: Vlogging for Pancakes: Using Technology to Practice Understanding Ourselves as Learners
Stephanie Baer
Chapter 14: Exploring Empathy and Attention through Illusions with Middle Level Students
Christopher Grodoski
Chapter 15: Transmedia Motivates and Enriches Learning of Underserved Students
Rick L. Garner & Christian Brown
Descriere
Exploring Digital Technologies for Art-Based Special Education details the use of digital technologies for inclusive art education, and showcases strategies for implementing arts-oriented technologies in primary- and secondary-level special education classrooms.