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Exploring Digital Technologies for Art-Based Special Education: Models and Methods for the Inclusive K-12 Classroom: Routledge Research in Education

Editat de Rick L. Garner
en Limba Engleză Hardback – 26 mar 2019
Exploring Digital Technologies for Art-Based Special Education details the use of digital technologies for inclusive art education, and showcases strategies for implementing arts-oriented technologies in primary- and secondary-level special education classrooms. Readers of the book will be presented with up-to-date research on this emerging topic, including chapters on the relation between pedagogical strategies and technological tools, digital animation and inclusivity, and accessibility in the ‘flipped’ art classroom. With contributions from a range of disciplinary angles—including art education, special education, educational philosophy, and educational technology—this book will cover a variety of digital tools for teaching art to students with disabilities, as well as the theoretical underpinnings specific to this interdisciplinary area of education research.
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Specificații

ISBN-13: 9781138478664
ISBN-10: 1138478660
Pagini: 198
Ilustrații: 82
Dimensiuni: 152 x 229 x 18 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Research in Education

Locul publicării:Oxford, United Kingdom

Public țintă

Postgraduate

Cuprins

Introduction
Section I: Philosophical Underpinnings and Applications of Digital Arts Media
Chapter 1: Decentering Normal
Karen Keifer-Boyd & Aaron D. Knochel
Chapter 2: From Who I Am to All We Can Be
Michelle Tillander
Chapter 3: Froebel Facebook, Mobile Montessori, Virtual Reality Reggio, and Web Waldorf: Digital Resources, Art Education Philosophies, and Inclusive Teaching
Courtney Lee Weida
Section II: Expanded Curriculum and Accessibility for Special Needs
Chapter 4: The Educational Implications of Godzilla, Ghosts, and Aliens: Using iPad Animation to Extend Learning Digitally and Expand the Curriculum
Tricia Fuglestad
Chapter 5: Hand and Digital Making for All: Where Creative Learning Happens
Sohee Koo & Rick L. Garner
Chapter 6: Museum for Everyone: Experiments and Probabilities in Telepresence Robots
Eunjung Chang
Section III: Flipped Digital Classrooms for Special Needs
Chapter 7: Art Education: Utilizing Technology to Meet the Needs of All
Rebecca K. Hitchcock
Chapter 8: Exploring the Possibilities and Effectiveness of Flipped Classroom
Tingting Windy Wang & Rick L. Garner
Section IV: Virtual Worlds/Augmented Realities for Addressing Disabilities
Chapter 9: Precious and Fragile Things: Students’ Digital Stories about Virtual Ability/Disability Art on Virtual Worlds
Mary Stokrocki
Chapter 10: Visual culture verses Virtual Culture: When Visual Culture is Created by Virtual World Users
Hsiao-Cheng (Sandrine) Han & Rick Garner
Chapter 11: The Crayon Doesn’t Do That: Early Childhood and Advanced Technology
Sean Justice & Marta Cabral, with Kate Gugliotta
Section V: Video and Digital Imagery for Self-Exploration
Chapter 12: Video Modelling in the Art Classroom: Enhancing the Learning of Students with Autism Spectrum Disorder
Anthony Woodruff
Chapter 13: Vlogging for Pancakes: Using Technology to Practice Understanding Ourselves as Learners
Stephanie Baer
Chapter 14: Exploring Empathy and Attention through Illusions with Middle Level Students
Christopher Grodoski
Chapter 15: Transmedia Motivates and Enriches Learning of Underserved Students
Rick L. Garner & Christian Brown

Descriere

Exploring Digital Technologies for Art-Based Special Education details the use of digital technologies for inclusive art education, and showcases strategies for implementing arts-oriented technologies in primary- and secondary-level special education classrooms.