Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives: Intelligent Systems Reference Library, cartea 84
Editat de Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howletten Limba Engleză Paperback – 6 oct 2016
·Smart Gamification and Smart Serious Games.
·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.
·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.
·Evaluation of Student Knowledge using an e-Learning Framework.
·The iTEC Eduteka.
·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.
·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.
The book is directed to researchers, students and software developers working in the areas of education and information technologies.
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 628.70 lei 6-8 săpt. | |
Springer International Publishing – 6 oct 2016 | 628.70 lei 6-8 săpt. | |
Hardback (1) | 634.82 lei 6-8 săpt. | |
Springer International Publishing – 19 mar 2015 | 634.82 lei 6-8 săpt. |
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Specificații
ISBN-13: 9783319355894
ISBN-10: 3319355899
Pagini: 216
Ilustrații: XI, 205 p. 81 illus., 6 illus. in color.
Dimensiuni: 155 x 235 x 12 mm
Greutate: 0.31 kg
Ediția:Softcover reprint of the original 1st ed. 2015
Editura: Springer International Publishing
Colecția Springer
Seria Intelligent Systems Reference Library
Locul publicării:Cham, Switzerland
ISBN-10: 3319355899
Pagini: 216
Ilustrații: XI, 205 p. 81 illus., 6 illus. in color.
Dimensiuni: 155 x 235 x 12 mm
Greutate: 0.31 kg
Ediția:Softcover reprint of the original 1st ed. 2015
Editura: Springer International Publishing
Colecția Springer
Seria Intelligent Systems Reference Library
Locul publicării:Cham, Switzerland
Cuprins
Advances in Smart, Multimedia and Computer Gaming Technologies.- Smart Gamification and Smart Serious Games.- Fusion of Secure IPsec-based Virtual Private Network, Mobile Computing and Rich Multimedia Technology.- Teaching and Promoting Smart Internet of Things Solutions Using the Serious-Game Approach.- Evaluation of Student Knowledge Using an e-Learning Framework.- The iTEC Eduteka.- 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording and Replaying Technologies.- Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions.
Textul de pe ultima copertă
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:
· Smart Gamification and Smart Serious Games.
· Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.
· Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.
· Evaluation of Student Knowledge using an e-Learning Framework.
· The iTEC Eduteka.
· 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.
· Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull.
The book is directed to researchers, students and software developers working in the areas of education and information technologies.
Caracteristici
Presents innovative ideas, approaches, technologies, systems, findings and outcomes of research and design & development projects in smart, multimedia and computer gaming technology Focus on the rapidly growing merger of the three areas: 1) smart technology, intelligent systems, computer science, computer engineering, 2) engineering of advanced multimedia software and hardware systems, including serious computer games and 3) advanced technology-based gamification, teaching, learning, management, administration, etc. Includes contributions of well-known experts in smart, multimedia and computer gaming technology Includes supplementary material: sn.pub/extras