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Games and Much More for the Modern Languages and Translation Class: Gaming Ecologies and Pedagogies Series, cartea 6

Autor Alexandra Santamaría Urbieta, Elena Alcalde Peñalver
en Limba Engleză Paperback – 8 aug 2024
Dive into the future of language education with our guide, blending innovation with practical application. Unlock the power of gamification, digital storytelling, and AI to make learning more engaging and effective. Transform classes into dynamic, interactive experiences that captivate students. Master classroom response systems and utilize social networks to enhance educational outcomes. This book is a must-have for educators seeking to revolutionize their teaching methods and bring languages to life. Get ready to elevate your teaching strategies and inspire your students. Embrace the change and lead the way in modern language education.
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Specificații

ISBN-13: 9789004704633
ISBN-10: 9004704639
Pagini: 264
Dimensiuni: 155 x 235 mm
Greutate: 0.45 kg
Editura: Brill
Colecția Brill
Seria Gaming Ecologies and Pedagogies Series


Notă biografică

Alexandra Santamaría Urbieta, Ph.D., University of Las Palmas de Gran Canaria, is Associate Professor of Translation Studies at Universidad Internacional de La Rioja, Spain. She has published and edited books, together with many articles, related to digital pedagogical innovation.

Elena Alcalde Peñalver, Ph.D., University of Granada, is Associate Professor of Translation Studies at University of Alcalá, Spain. She has edited and published books and written many articles on innovating teaching in the field.

Cuprins

Foreword
Peter Bannister
Preface
Acknowledgments
List of Figures and Tables

PART 1: Escape Games for the Modern Languages and Translation Class…

1 Theoretical Framework
1 Teaching Translation and Modern Languages Nowadays
2 The Use of Active Methodologies in the Translation and Modern Languages Classroom: First Steps towards Gamification
3 Game-Based Learning: What It Is and What It Entails
4 Features of Gamification
5 Advantages of Including Gamification in Teaching Plans
6 Acquisition and Use of Skills for Problem-Solving
7 Socialization and Cooperation
8 Increased Concentration
9 Personal Autonomy
10 Close Teacher-Student Relationship
11 Assimilation and Interconnection of Content
12 Participation
13 Development of Critical Thinking Skills
14 Development of Digital Literacy Skills
15 Motivation and Gamification: Bros or Foes?
16 Teachers’ Motivation
17 Student Motivation
18 Challenges and Drawbacks of Including Gamification in Teaching Plans
19 Overemphasis on Competition
20 Damaged Self-Esteem
21 Challenge Implementation
22 Access Difficulties
23 Fatigue
24 Modern Languages, Translation and Gamification: What Has Been Done So Far?
25 Key Concepts

2 Escape Game Structure: A Proposal
1 Step 1: Features of the Narrative
2 Step 2: Missions or Challenges
3 Step 3: Badges or Game Cards: Is There More to It Than Just a Grade?
4 Step 4: Set Up and the Role of the Game Master
5 Step 5: Assessment
6 Key Concepts

3 Do’s, Don’ts and Implications for Practice
1 Do’s
2 Don’ts
3 Escape Games: Implications for Practice
4 Key Concepts

4 Escape Game – Example 1: Escaping Finance
1 Objectives
2 Competences Developed
3 Student Grouping Strategy
4 Previous Considerations
5 Presentation of the Narrative and Plot
6 Materials
7 Preparation of the Game
8 Game Sequence
9 Summary
10 Online Adaptation
11 Printable Item 1

5 Escape Game – Example 2: Operation Punctuation Check
1 Objectives
2 Competences Developed
3 Student Grouping Strategy
4 Previous Considerations
5 Presentation of the Narrative and Plot
6 Materials
7 Preparation of the Game
8 Game Sequence
9 Summary
10 Face-to-Face Adaptation

PART 2: And Much More…

6 Digital Storytelling: A How-to Guide
1 How to Apply DST in the Classroom
2 Checklist for Students When Preparing Their DST Assignment
3 Assessment
4 Key Concepts

7 Classroom or Immediate Response Systems: Interaction Tools
1 Pear Deck
2 An Example of the Use of the Tool Pear Deck in the Modern Languages Classroom
3 An Example of the Use of the Tool Pear Deck in the Translation Classroom
4 Nearpod
5 An Example of the Use of the Tool Nearpod in a Spanish Classroom
6 Wooclap
7 An Example of the Use of the Tool Wooclap in a Translation Course
8 Overview of Tools
9 Key Concepts

8 Social Networks: A Possibility for the Classroom
1 Practical Examples and Tools
2 Key Concepts

9 The Virtual Scenario: A New Teaching & Learning Reality
1 The Virtual Scenario in the Translation Class: A World of Possibilities
2 What Do Students Think about Online Translation Learning?
3 What Do Teachers Think about Online Translation Teaching?
4 The Virtual Scenario in the Modern Languages Class: Endless Opportunities for Learning
5 Working Collaboratively Online: Advantages & Disadvantages
6 Key Concepts

10 The Role of AI in Modern Languages & Translation Degrees
1 Understanding AI in Language Learning and Translation
2 AI Tools for Language Learning, Translation & Localization
3 Ethical Considerations in AI Applications
4 AI’s Impact on Language Professionals
5 Case Studies
6 Lesson Plan for Prompt 1
7 Academic Suggestions for Prompt 2
8 Lesson Plan for Prompt 3
9 Reviewer Suggestions for Prompt 4
10 Future Directions and Challenges
11 Key Concepts

11 Final Thoughts

Index