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Gamify Your Classroom: New Literacies and Digital Epistemologies, cartea 77

Autor Matthew Farber
en Limba Engleză Paperback – 31 iul 2016

This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With nearly two dozen more experts than the first edition, this book contains interviews with more than 70 authorities in the field, including academics such as James Paul Gee, Kurt Squire, Mizuko (Mimi) Ito, Lee Sheldon, Jordan Shapiro, and Mary Flanagan. The author also shares conversations with experts from numerous organizations such as Common Sense Media, iCivics, DragonBox, Connected Camps, GlassLab Games, Schell Games, Institute of Play, Games for Change, BrainPOP, Tiggly, Toca Boca, ThinkFun, BrainQuake, Filament Games, BreakoutEDU, Kahoot, Classcraft, and more. Featuring a new introduction, as well as a foreword from USA Today's national K-12 education writer Greg Toppo, this book provides new practical lesson plan ideas, ready-to-use games, and links for further research in each updated chapter. Included are best practice recommendations from star game-based learning teachers, including Steve Isaacs, Peggy Sheehy, Michael Matera, Rafranz Davis, Zack Gilbert, and Paul Darvasi. Regardless of your teaching discipline or grade level, whether you are new to game-based learning or if you have experience and want to take a deeper dive, this book will engage and reinvigorate the way you teach and how your students learn!

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Specificații

ISBN-13: 9781433135026
ISBN-10: 1433135027
Pagini: 348
Dimensiuni: 224 x 150 x 32 mm
Greutate: 0.52 kg
Editura: Peter Lang Publishing Inc
Seria New Literacies and Digital Epistemologies


Notă biografică

Matthew¿Farber, EdD is a social studies teacher at Valleyview Middle School in Denville, New Jersey. He is also an adjunct instructor, Edutopia blogger, and cohost on¿Ed Got Game¿on the BAM Radio Network. Dr.¿Farber¿was ärecipient of a Geraldine R. Dodge Teacher Fellowship, a Woodrow Wilson HistoryQuest Fellowship, and is äCertified¿BrainPOP Educator. He lives in New Jersey with his wife, Laura, son, Spencer, and playful Weimaraner dog, Lizzie.¿To learn more, visit: MatthewFarber.com.

Descriere

This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching.

Cuprins

Contents: Games for Learning - What Are Games? - Who Plays Games ...and Why - Iterative Design - Play-Based Learning - Learning in Cooperative Mode - Gamification and Quest-Based Learning - Personalized Learning - University Game Labs - Video Games for Learning - Communities of Play - Creating Digital Games - Games to Change the World.