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GPU Ray Tracing in Non-Euclidean Spaces: Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging

Autor Tiago Novello, Vinícius da Silva, Luiz Velho
en Limba Engleză Paperback – 21 mar 2022
This book explores the visualization of three-dimensional non-Euclidean spaces using ray-tracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts.
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Specificații

ISBN-13: 9783031792007
ISBN-10: 3031792009
Pagini: 112
Ilustrații: XVI, 112 p.
Dimensiuni: 191 x 235 mm
Greutate: 0.26 kg
Editura: Springer International Publishing
Colecția Springer
Seria Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging

Locul publicării:Cham, Switzerland

Cuprins

List of Figures.- Introduction.- Mathematical Background.- Visualization of Three-Dimensional Spaces.- Immersive Visualization.- Riemannian Ray Tracing.- Classical \lowercase {non.- Nil, SL2, and Sol.- Curved 3D Spaces.- Photo-Realism.- Bibliography.- Authors' Biographies.

Notă biografică

Tiago Novello is a Postdoctoral Researcher at IMPA Vision and Graphics (VISGRAF) Laboratory. He obtained a D.Sc. in Applied Mathematics at Pontifícia Universidade Católica do Rio de Janeiro, an M.Sc. in Mathematics from the Universidade Federal de Alagoas, and a B.Sc. in Mathematics at Universidade Estadual do Paraná. Vinícius da Silva is a Postdoctoral Researcher at PUC-Rio. He obtained his D.Sc. and M.Sc in Computer Science from the Federal University of Rio de Janeiro. His research interests are Real-Time Computer Graphics, Virtual Reality, Games, and Machine Learning, with a current focus on Real-Time Ray Tracing. Luiz Velho is a Senior Researcher/Professor at IMPA and the leading scientist of the VISGRAF Laboratory. He received a B.E. in Industrial Design from ESDI, an M.S. in Computer Graphics from the MIT/Media Lab, and a Ph.D. in Computer Science from the University of Toronto. His experience spans the fields of modeling, rendering, imaging, and animation.