GPU Ray Tracing in Non-Euclidean Spaces: Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging
Autor Tiago Novello, Vinícius da Silva, Luiz Velhoen Limba Engleză Paperback – 21 mar 2022
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Specificații
ISBN-13: 9783031792007
ISBN-10: 3031792009
Pagini: 112
Ilustrații: XVI, 112 p.
Dimensiuni: 191 x 235 mm
Greutate: 0.24 kg
Editura: Springer International Publishing
Colecția Springer
Seria Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging
Locul publicării:Cham, Switzerland
ISBN-10: 3031792009
Pagini: 112
Ilustrații: XVI, 112 p.
Dimensiuni: 191 x 235 mm
Greutate: 0.24 kg
Editura: Springer International Publishing
Colecția Springer
Seria Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging
Locul publicării:Cham, Switzerland
Cuprins
List of Figures.- Introduction.- Mathematical Background.- Visualization of Three-Dimensional Spaces.- Immersive Visualization.- Riemannian Ray Tracing.- Classical \lowercase {non.- Nil, SL2, and Sol.- Curved 3D Spaces.- Photo-Realism.- Bibliography.- Authors' Biographies.
Notă biografică
Tiago Novello is a Postdoctoral Researcher at IMPA Vision and Graphics (VISGRAF) Laboratory. He obtained a D.Sc. in Applied Mathematics at Pontifícia Universidade Católica do Rio de Janeiro, an M.Sc. in Mathematics from the Universidade Federal de Alagoas, and a B.Sc. in Mathematics at Universidade Estadual do Paraná. Vinícius da Silva is a Postdoctoral Researcher at PUC-Rio. He obtained his D.Sc. and M.Sc in Computer Science from the Federal University of Rio de Janeiro. His research interests are Real-Time Computer Graphics, Virtual Reality, Games, and Machine Learning, with a current focus on Real-Time Ray Tracing. Luiz Velho is a Senior Researcher/Professor at IMPA and the leading scientist of the VISGRAF Laboratory. He received a B.E. in Industrial Design from ESDI, an M.S. in Computer Graphics from the MIT/Media Lab, and a Ph.D. in Computer Science from the University of Toronto. His experience spans the fields of modeling, rendering, imaging, and animation.