High Fidelity Haptic Rendering: Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging
Autor Miguel A. Otaduy, Ming C. Linen Limba Engleză Paperback – 31 dec 2007
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Specificații
ISBN-13: 9783031795183
ISBN-10: 3031795180
Ilustrații: VII, 103 p.
Dimensiuni: 191 x 235 mm
Editura: Springer International Publishing
Colecția Springer
Seriile Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging, Synthesis Lectures on Computer Graphics and Animation
Locul publicării:Cham, Switzerland
ISBN-10: 3031795180
Ilustrații: VII, 103 p.
Dimensiuni: 191 x 235 mm
Editura: Springer International Publishing
Colecția Springer
Seriile Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging, Synthesis Lectures on Computer Graphics and Animation
Locul publicării:Cham, Switzerland
Cuprins
Fundamentals of Haptic Rendering.- Six-DoF Haptic Rendering Methodologies.- Collision Detection Methods.- Haptic Texture Rendering.- Future Directions.
Notă biografică
Miguel A. Otaduy is a post-doctoral research associate at the Computer Graphics Lab at ETH Zurich. He received a Ph.D. in Computer Science from the University of North Carolina at Chapel Hill in 2004, as the result of his work in haptic rendering of geometrically complex objects. He has published in the areas of haptic rendering, collision detection, and physically[1]based simulation of rigid and deformable objects. He has also served in the program committee of several international conferences, and has taught and organized tutorials on haptic rendering at the ACM SIGGRAPH and Eurographics conferences. He is currently a sub-project leader for the soft-tissue modeling cluster of the Swiss National Center of Competence in Research Co-Me (computational medicine).Ming C. Lin is a Professor of Computer Science in the University of North Carolina at Chapel Hill. She received her Ph.D. in Electrical Engineering and Computer Science from University of California at Berkeley. She is recognized worldwide for her research on haptic rendering and real-time physically-based interaction techniques for virtual reality and interactive 3D graphics. She has served as a program and conference chair of many international conferences, as an associate editor and guest editor of several journals in these areas, and as a steering committee member of ACM SIGGRAPH and Eurographics Symposium on Computer Animation and World Haptics Conference. She also co-edited the book, “Applied Computational Geometry”.