Practical Global Illumination with Irradiance Caching: Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging
Autor Jaroslav Krivanek, Pascal Gautronen Limba Engleză Paperback – 18 mar 2009
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Specificații
ISBN-13: 9783031795398
ISBN-10: 3031795393
Ilustrații: XIII, 134 p.
Dimensiuni: 191 x 235 mm
Editura: Springer International Publishing
Colecția Springer
Seriile Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging, Synthesis Lectures on Computer Graphics and Animation
Locul publicării:Cham, Switzerland
ISBN-10: 3031795393
Ilustrații: XIII, 134 p.
Dimensiuni: 191 x 235 mm
Editura: Springer International Publishing
Colecția Springer
Seriile Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging, Synthesis Lectures on Computer Graphics and Animation
Locul publicării:Cham, Switzerland
Cuprins
Introduction to Ray Tracing and Global Illumination.- Irradiance Caching Core.- Practical Rendering with Irradiance Caching.- Irradiance Caching in a Complete Global Illumination.- Irradiance Caching on Graphics Hardware.- Temporal Irradiance Caching.
Notă biografică
Jaroslav Krivánek is a visiting researcher at the Cornell University Program of Computer Graphics. Prior to this appointment, he worked as assistant professor at the Czech Technical University in Prague. He received his Ph.D. from IRISA/INRIA Rennes and Czech Technical University (joint degree) in 2005. In 2003 and 2004 he was a research associate at the University of Central Florida. He received a Masters in computer science from the Czech Technical University in Prague in 2001. Jaroslav’s research focuses mainly on realistic rendering and global illumination.Pascal Gautron is a R&D Engineer at Thomson Corporate Research France. In 2006 he received a Ph.D. in computer graphics from the University of Rennes 1, France, in collaboration with the University of Central Florida. He was a postdoctoral fellow at Orange Labs in 2007. His main research interest is high quality real-time rendering using graphics hardware, including global illumination and participating media.