HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality: 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings: Lecture Notes in Computer Science, cartea 12428
Editat de Constantine Stephanidis, Jessie Y. C. Chen, Gino Fragomenien Limba Engleză Paperback – 8 oct 2020
The 34 late breaking papers presented in this volume were organized in two topical sections named: Virtual, Augmented and Mixed Reality Design and Implementation; and User Experience in Virtual, Augmented and Mixed Reality.
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Specificații
ISBN-13: 9783030599898
ISBN-10: 3030599892
Pagini: 462
Ilustrații: XX, 462 p. 271 illus., 207 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.67 kg
Ediția:1st ed. 2020
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
ISBN-10: 3030599892
Pagini: 462
Ilustrații: XX, 462 p. 271 illus., 207 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.67 kg
Ediția:1st ed. 2020
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
Cuprins
Virtual, Augmented and Mixed Reality Design and Implementation.- Haptic Helmet for Emergency Responses in Virtual and Live Environments.- eTher – An Assistive Virtual Agent for Acrophobia Therapy in Virtual Reality.- A Color Design System in AR Guide Assembly.- An Augmented Reality Command and Control Sand Table Visualization of the User Interface Prototyping Toolkit (UIPT).- Exploring Augmented Reality as a Craft Material.- The application of urban AR technology in cultural communication and innovation.- Reporting Strategy for VR Design Reviews.- Video Player Architecture for Virtual Reality on Mobile Devices.- A Shader-Based Architecture for Virtual Reality Applications on Mobile Devices.- Emotions Synthesis Using Spatio-Temporal Geometric Mesh.- An Augmented Reality Approach to 3D Solid Modeling and Demonstration.- Quick Projection Mapping on Moving Object in the Manual Assembly Guidance.- Design and Implementation of a Virtual Workstation for a Remote AFISO.- A Scene Classification Approach for Augmented Reality Devices.- Underwater Search and Discovery: From Serious Games to Virtual Reality.- Emergent Behaviour of Therapists in Virtual Reality Rehabilitation of Acquired Brain Injury.- Improving Emergency Response Training and Decision Making using a Collaborative Virtual Reality Environment for Building Evacuation.- Text Entry in Virtual Reality: Implementation of FLIK Method and Text Entry Testbed.- Appropriately Representing Military Tasks for Human-Machine Teaming Research.- A Portable Measurement System for Spatially-varying Reflectance using Two Handheld Cameras.- Influence of Visual Gap of Avatar Joint Angle on Sense of Embodiment in VR Space Adjusted via C/D Ratio.- User Experience in Virtual, Augmented and Mixed Reality.- Analysis of Differences in the Manner to Move Object in Real Space and Virtual Space Using Haptic Device for Two Fingers and HMD.- A Study of Size Effects of Overview Interfaces on User Performance in Virtual Environments.- Text Input in Virtual Reality Using a Tracked Drawing Tablet.- Behavioral Indicators of Interactions between Humans, Virtual Agent Characters and Virtual Avatars.- Perceived Speed, Frustration and Enjoyment of Interactive and Passive Loading Scenarios in Virtual Reality.- Augmented Riding: Multimodal Applications of AR, VR, and MR to Enhance Safety for Motorcyclists and Bicyclists.- Virtual Environment Assessment for Tasks Based on Sense of Embodiment.- Camera-Based Selection with Cardboard Head-Mounted Displays.- Improving the Visual Perception and Spatial Awareness of Downhill Winter Athletes with Augmented Reality.- Desktop and Virtual-reality training under varying degrees of task difficulty in a complex search-and-shoot scenario.- Computer-Based PTSD Assessment in VR Exposure Therapy.- Text Entry in Virtual Reality: A Comparison of 2D and 3D Keyboard Layouts.