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Interactive Storytelling: Techniques for 21st Century Fiction

Autor Andrew Glassner
en Limba Engleză Hardback – 2 aug 2017
We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.
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Specificații

ISBN-13: 9781138427983
ISBN-10: 1138427985
Pagini: 528
Dimensiuni: 152 x 229 x 36 mm
Greutate: 0.45 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press

Public țintă

Professional Practice & Development

Recenzii

"First, this is a book that everybody who wants to make compelling games should read..." -Slashdot.org, October 2004

Cuprins

Part I: Introduction; 1: People, Stories, and Games; Part II: Story Structure; 2: Character; 3: Plot; 4: Story Technique; Part III: Game Structure; 5: Game Experience; 6: Rules and Scoring; 7: Gameplay; Part IV: Merging Stories and Games; 8: Structures; 9: Branching and Hypertext Narratives; 10: Common Pitfalls; 11: First Steps; Part V: Story Environments; 12: Story Environments; 13: Designing for Participation; 14: Experiments

Descriere

A movie writer and director known for his computer graphics, Glassner offers advice to people involved in creating and developing computer games on how to infuse their products with stories that users can still enjoy even after they become jaded by the special effects. He explains story structure, g