Modelling and Motion Capture Techniques for Virtual Environments: International Workshop, CAPTECH'98, Geneva, Switzerland, November 26-27, 1998, Proceedings: Lecture Notes in Computer Science, cartea 1537
Editat de Nadia Magnenat-Thalmann, Daniel Thalmannen Limba Engleză Paperback – 17 noi 1998
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Specificații
ISBN-13: 9783540653530
ISBN-10: 3540653538
Pagini: 292
Ilustrații: X, 282 p.
Dimensiuni: 155 x 235 x 15 mm
Greutate: 0.42 kg
Ediția:1998
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seriile Lecture Notes in Computer Science, Lecture Notes in Artificial Intelligence
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3540653538
Pagini: 292
Ilustrații: X, 282 p.
Dimensiuni: 155 x 235 x 15 mm
Greutate: 0.42 kg
Ediția:1998
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seriile Lecture Notes in Computer Science, Lecture Notes in Artificial Intelligence
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchCuprins
Human Motion Analysis.- Motion Analysis in Clinical Practice Using Ambulatory Accelerometry.- A Robust Human-Silhouette Extraction Technique for Interactive Virtual Environments.- Local and Global Skeleton Fitting Techniques for Optical Motion Capture.- 3D Part Recognition Method for Human Motion Analysis.- Human Motion Capture and Manipulation.- Motion Capture Data Manipulation and Reuse via B-splines.- Motion Abstraction and Mapping with Spatial Constraints.- Artificial Neural Networks for Motion Emulation in Virtual Environments.- Synthesis of Human Motion Using Kalman Filter.- Real-Time Hand and Head Tracking for Virtual Environments Using Infrared Beacons.- Image and Video Manipulation.- A Graphics Compiler for a 3-Dimensional Captured Image Database and Captured Image Reusability.- VideoVR: A Real-Time System for Automatically Constructing Panoramic Images from Video Clips.- The Video Yardstick.- Motion Control.- Real-Time Inverse Kinematics through Constrained Dynamics.- Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control.- Real-Time Requirements for the Implementation of Speech-Controlled Artificial Actors.- Human Body and Objects 3D Reconstruction.- 3D Modeling from Captured Images Using Bi-directional Ray Traversal Method.- Face Models from Uncalibrated Video Sequences.- A 3D Reconstruction System for Human Body Modeling.- Image/Video Based Facial Animation.- Bézier Volume Deformation Model for Facial Animation and Video Tracking.- Head Modeling from Pictures and Morphing in 3D with Image Metamorphosis Based on Triangulation.- Facial Animation by Synthesis of Captured and Artificial Data.
Caracteristici
Includes supplementary material: sn.pub/extras