Multimedia Software Engineering: International Series in Software Engineering, cartea 7
Autor Shi-Kuo Changen Limba Engleză Paperback – 10 oct 2012
The first two chapters will be of interest to managers, software engineers, programmers, and people interested in gaining an overall understanding of multimedia software engineering. The next six chapters present multimedia software engineering according to the conceptual framework introduced in Chapter One. This is of particular use to practitioners, system developers, multimedia application designers, programmers, and people interested in prototyping multimedia applications. The next three chapters are more research-oriented and are mainly intended for researchers working on the specification, modeling, and analysis of distributed multimedia systems, but will also be relevant to scientists, researchers, and software engineers interested in the systems and theoretical aspects of multimedia software engineering.
Multimedia Software Engineering can be used as a textbook in a graduate course on multimedia software engineering or in an undergraduate course on software design where the emphasis is on multimedia applications. It is especially suitable for a project-oriented course.
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Specificații
ISBN-13: 9781461369974
ISBN-10: 1461369975
Pagini: 252
Ilustrații: VIII, 238 p.
Dimensiuni: 155 x 235 x 13 mm
Greutate: 0.36 kg
Ediția:Softcover reprint of the original 1st ed. 2000
Editura: Springer Us
Colecția Springer
Seria International Series in Software Engineering
Locul publicării:New York, NY, United States
ISBN-10: 1461369975
Pagini: 252
Ilustrații: VIII, 238 p.
Dimensiuni: 155 x 235 x 13 mm
Greutate: 0.36 kg
Ediția:Softcover reprint of the original 1st ed. 2000
Editura: Springer Us
Colecția Springer
Seria International Series in Software Engineering
Locul publicării:New York, NY, United States
Public țintă
ResearchCuprins
1. A Framework for Multimedia Software Engineering.- 2. Perspectives in Multimedia Software Engineering.- 3. Syntax: Visual Languages.- 4. Syntax: Multimedia Languages.- 5. Semantics: The Active Index.- 6. Semantics: Teleaction Objects.- 7. Pragmatics: Tools for a Multimedia Development Environment.- 8. Pragmatics: Prototyping Multimedia Applications.- 9. Systems: The Design of Multimedia Languages.- 10. Systems: Distributed Multimedia Systems Design.- 11. Systems: The Specification of Multimedia Applications.- 12. Exercises and Project Suggestions.- References.