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New Communication in the Post-Pandemic Era:


en Limba Engleză Paperback – 13 sep 2021
New Communication in the Post-Pandemic Era: Media, Education, and Information is a collection of contemporary post-positivist research and cultural/interpretative studies that explores new areas, redefines old concepts, and proposes rare discourses over communication theories, and portrays a new scene upon the edge of the global crisis by COVID-19 pandemic, which might lead to an ultimate paradigm shift pushing the post-industrial societies to a new complex of multi-layered structural regressions. Covering a broad range of multidisciplinary topics, -including consumer behavior, advertising strategies, public relations, blockchain technologies, new education channels, labor economics, disaster politics, health engagement, corporate communication, information systems, streaming services, music reception, reality television, animation, filmmaking, new personality models, and brand-new aesthetic styles- this manuscript of selected essays and articles is optimally designed for academics, researchers, educators, media professionals, entrepreneurs, executives, organizers, scientists, artists, public relations specialists, and students who intend to enhance their understanding of how the structures of 'New Communication' resist, accept, or repurpose the new historical conditions of the global crisis through media, education, and information.
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Specificații

ISBN-13: 9783631855652
ISBN-10: 3631855656
Pagini: 248
Dimensiuni: 148 x 210 mm
Greutate: 0.3 kg
Editura: Peter Lang Copyright AG

Notă biografică

Hasan Kemal Suher is a member of the Advertising Department at Bahçesehir University. He is the Dean of the Communication Faculty and the head of the Department of Advertising. He received his Ph.D. in Advertising and Public Relations from Anadolu University, Turkey. He is currently teaching several undergraduate courses on media planning, research in advertising, advertising campaign, and graduate courses on historical and social research, mass communication theories and research. He has edited many inter/national books. His research interests include creative industries, new trends in communication education, and data analysis with SPSS. He continues his research at national and international levels. Tuna Tetik is a member of the Film and Television Department at Bahçesehir University. He received his doctoral degree at Bahçes¿ ehir University, Cinema and Media Research program, and directed short fi lms and a documentary that received international awards. His research interests are superheroes, comics, transmedia, fi lm genres, video-on-demand services, and video games. He is the co-editor of Multidisciplinary Perspectives on Narrative Aesthetics in Video Games (2021). He is currently lecturing several undergraduate courses on digital editing and film production. Deniz Denizel is a research assistant in the Cartoon and Animation Department and a graduate student in Game Design at Bahçes¿ ehir University. After receiving his B.F.A. in Photography from Dokuz Eylül University, he exhibited in and curated solo and group exhibitions; published, edited, and reviewed various types of articles; and lectured on photography, fi lm, and video games. His research interests gather around narrative theory, intertextuality, fi lm criticism, and postmodern theories. He is also the co-editor of Multidisciplinary Perspectives on Narrative Aesthetics in Video Games (2021).

Cuprins

Computer games - Computer graphics - Simulation - Virtual reality - Game design - Game experience - User experience - Human computer interaction - 3D modeling - Rendering - Visualization - Animation


Descriere

The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction, and various computer simulations. The Computer Graphics section deals with 3D modeling, procedural content generation, visualization, and interaction techniques.