Cantitate/Preț
Produs

Online Games, Social Narratives: Routledge Studies in New Media and Cyberculture

Autor Esther MacCallum-Stewart
en Limba Engleză Hardback – 25 iun 2014
The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville to Massively Multiplayer Online Roleplaying Games to "Free to Play" online gaming and console communities such as players of Xbox Live and PS3 games. Each chapter deals with a different aspect of social gaming online, breaking down when games are social and what narrative devices make them so. This cross-disciplinary study will appeal to those interested in cyberculture, the evolution of gaming technology, and sociologies of media.
Citește tot Restrânge

Toate formatele și edițiile

Toate formatele și edițiile Preț Express
Paperback (1) 31890 lei  43-57 zile
  Taylor & Francis – 5 feb 2018 31890 lei  43-57 zile
Hardback (1) 81948 lei  43-57 zile
  Taylor & Francis – 25 iun 2014 81948 lei  43-57 zile

Din seria Routledge Studies in New Media and Cyberculture

Preț: 81948 lei

Preț vechi: 110253 lei
-26% Nou

Puncte Express: 1229

Preț estimativ în valută:
15685 16164$ 13242£

Carte tipărită la comandă

Livrare economică 03-17 martie

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9780415891905
ISBN-10: 0415891906
Pagini: 208
Ilustrații: 3 black & white halftones
Dimensiuni: 152 x 229 x 18 mm
Greutate: 0.43 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Studies in New Media and Cyberculture

Locul publicării:Oxford, United Kingdom

Public țintă

Postgraduate and Undergraduate

Cuprins

Introduction: ‘Give Honeydew 46 /1’  1. A Brief History of Online Gaming – Or Not  2. ‘Did He Just Run in There?’: Defining Gaming Communities and Players  3. ‘Digging a Hole’: Reframing Game Narratives through Webcasting  4. ‘Someone a Fan Made’: Gaming Fan Communities and Creative Practice  5. One More Block: The Essentials of Indie Gaming  6. Indie Grows Up: A Man Called Steve  7. Always in Beta: Strategising Gaming Communities  Coda: Final Thoughts

Descriere

The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville to Massively Multiplayer Online Roleplaying Games to "Free to Play" online gaming and console communities such as players of Xbox Live and PS3 games. Each chapter deals with a different aspect of social gaming online, breaking down when games are social and what narrative devices make them so. This cross-disciplinary study will appeal to those interested in cyberculture, the evolution of gaming technology, and sociologies of media.