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Perception and Interactive Technologies: International Tutorial and Research Workshop, Kloster Irsee, PIT 2006, Germany, June 19-21, 2006: Lecture Notes in Computer Science, cartea 4021

Editat de Elisabeth André, Laila Dybkjær, Wolfgang Minker, Heiko Neumann, Michael Weber
en Limba Engleză Paperback – 12 iun 2006

Din seria Lecture Notes in Computer Science

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Specificații

ISBN-13: 9783540347439
ISBN-10: 3540347437
Pagini: 234
Ilustrații: XII, 220 p.
Dimensiuni: 155 x 235 x 17 mm
Greutate: 0.33 kg
Ediția:2006
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seriile Lecture Notes in Computer Science, Lecture Notes in Artificial Intelligence

Locul publicării:Berlin, Heidelberg, Germany

Public țintă

Research

Cuprins

Head Pose and Eye Gaze Tracking.- Guiding Eye Movements for Better Communication and Augmented Vision.- Detection of Head Pose and Gaze Direction for Human-Computer Interaction.- Modelling and Simulation of Perception.- Modelling and Simulation of Spontaneous Perception Switching with Ambiguous Visual Stimuli in Augmented Vision Systems.- Neural Network Architecture for Modeling the Joint Visual Perception of Orientation, Motion, and Depth.- Integrating Information from Multiple Channels.- AutoSelect: What You Want Is What You Get: Real-Time Processing of Visual Attention and Affect.- Emotion Recognition Using Physiological and Speech Signal in Short-Term Observation.- Visual and Auditory Displays Driven by Perceptive Principles.- Visual Attention in Auditory Display.- A Perceptually Optimized Scheme for Visualizing Gene Expression Ratios with Confidence Values.- Spoken Dialogue Systems.- Combining Speech User Interfaces of Different Applications.- Learning and Forgetting of Speech Commands in Automotive Environments.- Help Strategies for Speech Dialogue Systems in Automotive Environments.- Multimodal and Situated Dialogue Systems.- Information Fusion for Visual Reference Resolution in Dynamic Situated Dialogue.- Speech and 2D Deictic Gesture Reference to Virtual Scenes.- Combining Modality Theory and Context Models.- Integration of Perceptive Technologies and Animation.- Visual Interaction in Natural Human-Machine Dialogue.- Multimodal Sensing, Interpretation and Copying of Movements by a Virtual Agent.- Poster Session.- Perception of Dynamic Facial Expressions of Emotion.- Multi-level Face Tracking for Estimating Human Head Orientation in Video Sequences.- The Effect of Prosodic Features on the Interpretation of Synthesised Backchannels.- Unsupervised Learning of Spatio-temporal Primitives of Emotional Gait.- System Demonstrations.- Talking with Higgins: Research Challenges in a Spoken Dialogue System.- Location-Based Interaction with Children for Edutainment.- An Immersive Game – Augsburg Cityrun.- Gaze-Contingent Spatio-temporal Filtering in a Head-Mounted Display.- A Single-Camera Remote Eye Tracker.- Miniature 3D TOF Camera for Real-Time Imaging.