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Researching Virtual Play Experiences: Visual Methods in Education Research: Digital Education and Learning

Autor Chris Bailey
en Limba Engleză Paperback – 13 oct 2022
This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fieldsite and the methodology, demonstrating how children’s creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the ‘emergent dimension of play’. It will be of interest and value to researchers of children’s play, as well as those who explore visual methods and design multimodal research outputs.

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Specificații

ISBN-13: 9783030786960
ISBN-10: 303078696X
Pagini: 382
Ilustrații: XIX, 382 p. 158 illus., 100 illus. in color.
Dimensiuni: 148 x 210 mm
Greutate: 0.48 kg
Ediția:1st ed. 2021
Editura: Springer International Publishing
Colecția Palgrave Macmillan
Seria Digital Education and Learning

Locul publicării:Cham, Switzerland

Cuprins

1. Welcome to banterbury.- 2. Situating the study.- 3. Exploring lived experience.- 4. PLATEAU 1.- 5. PLATEAU 2.- 6 PLATEAU 3.- 7. The Emergent Dimension of Play.

Notă biografică

Chris Bailey is Senior Lecturer in Education at Sheffield Hallam University, UK. His award-winning research explores play, literacies, affective lived experience of space and place, and participatory methods in research and communication.

Textul de pe ultima copertă

This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fieldsite and the methodology, demonstrating how children’s creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the ‘emergent dimension of play’. It will be of interest and value to researchers of children’s play, as well as those who explore visual methods and design multimodal research outputs.

Chris Bailey is Senior Lecturer in Education at Sheffield Hallam University, UK. Hisaward-winning research explores play, literacies, affective lived experience of space and place, and participatory methods in research and communication.

Caracteristici

Illustrates how children engage in virtual world play. Establishes a methodological approach, rhizomic ethnography. Examines how the creation of a digital community is influenced by both in-game factors and wider social and cultural experiences