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Simulating and Generating Motions of Human Figures: Springer Tracts in Advanced Robotics, cartea 9

Autor Katsu Yamane
en Limba Engleză Paperback – 15 dec 2010
This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation have not been investigated very much. "Simulating and Generating Motions of Human Figures" presents original algorithms to simulate, analyze, generate and control motions of human figures, all focusing on realtime and interactive computation. The book provides both practical methods for contact/collision simulation essential for the simulation of humanoid robots and virtual characters and a general framework for online, interactive motion generation of human figures based on the dynamics simulation algorithms.
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Specificații

ISBN-13: 9783642057885
ISBN-10: 3642057888
Pagini: 180
Ilustrații: XVII, 159 p.
Dimensiuni: 155 x 235 x 9 mm
Greutate: 0.26 kg
Ediția:Softcover reprint of the original 1st ed. 2004
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Springer Tracts in Advanced Robotics

Locul publicării:Berlin, Heidelberg, Germany

Public țintă

Research

Cuprins

Introduction.- Inverse and Forward Dynamics of General Closed Kinematic Chains.- Link Connectivity Description for Structure-Varying Kinematic Chains.- Parallel O (logN) Formulation of Forward Dynamics.- Interactive Computation of Contact Force for Rigid Collision/Contact Model.- Implicit Integration for Soft Collision/Contact Model.- Interactive Motion Generation via Dynamics Filter.- Synergetic Choreography of Human Figures.- Synergetic Choreography with Dynamics.- Controlling a Marionette with Human Motion Capture Data.- Conclusion and Future Work.

Textul de pe ultima copertă

This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation have not been investigated very much. "Simulating and Generating Motions of Human Figures" presents original algorithms to simulate, analyze, generate and control motions of human figures, all focusing on realtime and interactive computation. The book provides both practical methods for contact/collision simulation essential for the simulation of humanoid robots and virtual characters and a general framework for online, interactive motion generation of human figures based on the dynamics simulation algorithms.

Caracteristici

Describes efficient and practical data structure and dynamics simulation algorithms for structure-varying kinematic chains, which have not yet appeared in literature