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The Cinema of Things: Globalization and the Posthuman Object

Autor Elizabeth Ezra
en Limba Engleză Hardback – noi 2017
This book explores the border zones between life and non-life as represented in cinema from the end of the nineteenth century, when France led the global film industry, to the first decades of the twenty-first century, when world film markets are dominated by Hollywood. Informed by both the Internet of Things and the Parliament of Things, The Cinema of Things examines cinematic depictions of the ways in which human beings are prosthetically engaged with life beyond the self in the global age: by hyperconsumption; by structures of racial and sexual objectification that reduce people designated as "others" to objects of fascination, sexual gratification, warfare, or labor; and by information technology that replaces human agency with encoding. Consumer culture, a key feature of globalization, posits that we must supplement ourselves with commodities without which we would otherwise be incomplete: but these prostheses, rather than enhancing us, end up creating the insufficiencies they were meant to overcome. We are engulfed by objects, to the extent that we ourselves are becoming objectified. At the same time, objects, especially technological objects, are becoming increasingly autonomous, assuming roles that were once the preserve of human agency. We are becoming the objects of globalization, and cinema imaginatively represents this transformation, but it also offers us the possibility of retaining our humanity in the process.
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Specificații

ISBN-13: 9781501328855
ISBN-10: 1501328859
Pagini: 216
Ilustrații: 20 bw illus
Dimensiuni: 152 x 229 mm
Greutate: 0.5 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:New York, United States

Caracteristici

Situates the objectification and exploitation of human beings within a trajectory that encompasses consumer culture, exoticism, and the virtual world

Notă biografică

Elizabeth Ezra is Professor of Cinema and Culture at the University of Stirling in Scotland. Major publications include: The Colonial Unconscious (2000); Georges Méliès: The Birth of the Auteur (2000); Jean-Pierre Jeunet (2008); European Cinema (2004); and Transnational Cinema: The Film Reader (2006) as well as numerous contributions to scholarly journals including Screen and Yale French Studies. Current work includes projects on screen tests and on the posthuman in children's literature and cinema.

Cuprins

Acknowledgements Introduction: Cinema, Globalization and the Posthuman ObjectChapter 1: Consuming ObjectsChapter 2: Exotic ObjectsChapter 3: Part Objects: War, Disavowal, and the Logic of SubstitutionChapter 4: Objects of DesireChapter 5: Posthuman ObjectsBibliographyFilmography

Recenzii

Compelling at every turn, The Cinema of Things shows how the character of posthuman condition in which we live owes much to the seventh art. From Méliès to Andrew Stanton, or Feuillade to Ridley Scott, cinema cheerfully turns human subjects into prosthetic devices, disposable commodities, or useless waste. In dazzling readings of classical and contemporary features, Ezra discerns the unspoken or disavowed dimensions of films that range from the Marx Brothers to Avatar. The book counts among the most powerful, courageously written, and urgently needed studies of cinema over the last decade.
From the end of the nineteenth century to the first decade of the twenty first century, from the beginnings of the medium to the cinema of globalization and blockbusters, Elisabeth Ezra's ambitious project takes us on a captivating exploration of the increasingly blurred frontiers between the human and the non-human. Hers is an illuminating, topical and witty examination of that which the cinema as a machine-based art form, as well as a cultural and economic phenomenon, uniquely mediates: the relationship between the human and objects. Theoretically informed and critically engaged, and drawing examples from a wide-ranging, and historically contextualized corpus of French and American films, Ezra's book addresses patterns of consumption and waste, desire and objectification that cinema simultaneously reflects and sets in motion. Ultimately, the conundrum that never ceases to preoccupy film makers, and that Ezra so convincingly unravels, is the key question of our technology-obsessed time: what is it, in a world that is increasingly filled with things and run by machines, that makes us human?
This book is a tour de force of imaginative thinking about the relationship between humans and objects, and the multiple ways in which the cinema represents the complex intersections of the human, objects and technology. One of the most appealing aspects of the book is seeing the connections Elizabeth Ezra makes across a range of very different film texts from different eras, national cinemas, formal traditions and production contexts. One has complete confidence in the her mastery of film history and theoretical scholarship, and cannot fail to be impressed by the ease with which she reads contemporary popular cinema within a continuum that extends as far back as the first silent films. it is a topical, smart and genuinely exciting book that sets new agendas in our thinking about how humans engage with life beyond the self in the global age.
A genuinely complete film scholar, Elizabeth Ezra animates "objects" with her dynamic interpretations of works across cinema's full history, from Méliès to Spike Jonze, and from France to the globe. In her hands, Latour, Deleuze, Stiegler, Doane, Chion, and other difficult theorists become limpid, because of their obvious pertinence to the great topic of this book: the pathos of things, as they are inscribed in that partly-human machine we call the cinema.
Expertly charts the gradual reshaping of once-established borders that exist between people and things ... the bookis boldly imaginative, with Ezra bringing a depth of contemporary and historical cinematic knowledge to tease out the shifting tension between humans and things. The text helps the reader to think through how cinema provides a space to deconstruct the interaction of people and otherness, both in a globalised and a simulated future world.