The Paradox of Transgression in Games: Routledge Advances in Game Studies
Autor Torill Mortensen, Kristine Jørgensenen Limba Engleză Paperback – 29 aug 2022
The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience.
Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions.
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 253.27 lei 6-8 săpt. | |
Taylor & Francis – 29 aug 2022 | 253.27 lei 6-8 săpt. | |
Hardback (1) | 651.83 lei 6-8 săpt. | |
Taylor & Francis – 26 feb 2020 | 651.83 lei 6-8 săpt. |
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Specificații
ISBN-13: 9781032400617
ISBN-10: 1032400617
Pagini: 222
Ilustrații: 6
Dimensiuni: 156 x 234 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Advances in Game Studies
Locul publicării:Oxford, United Kingdom
ISBN-10: 1032400617
Pagini: 222
Ilustrații: 6
Dimensiuni: 156 x 234 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Advances in Game Studies
Locul publicării:Oxford, United Kingdom
Public țintă
Postgraduate and UndergraduateCuprins
Introduction: Exploring Transgressions in Games Part 1: Transgressions 1. Old Term, New Game 2. The Form and Content of Transgressive Games 3. Transgressive Games: An Overview Part 2: Experiences with Transgressive Games 4. Transgressive Games and the Player-Response Perspective 5. Transgressive Gameplay Experiences 6. Emotions, Affect and Transgression Part 3: Games and Transgressive Aesthetics 7. The Carnivalesque Aesthetics of Games 8. Game Aesthetics and the Sublime. Conclusions: Towards an Aesthetic Theory of Transgressive Games
Notă biografică
Torill Elvira Mortensen is Associate Professor at the IT University of Copenhagen, Denmark
Kristine Jørgensen is Professor at University of Bergen, Norway
Kristine Jørgensen is Professor at University of Bergen, Norway
Descriere
Drawing on qualitative player studies and approaches from media aesthetics theory, The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions.