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Computer Games: 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers: Communications in Computer and Information Science, cartea 705

Editat de Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius
en Limba Engleză Paperback – 29 apr 2017
This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.
The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning. 
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Specificații

ISBN-13: 9783319579689
ISBN-10: 3319579681
Pagini: 179
Ilustrații: XII, 179 p. 59 illus.
Dimensiuni: 155 x 235 x 10 mm
Greutate: 0.28 kg
Ediția:1st ed. 2017
Editura: Springer International Publishing
Colecția Springer
Seria Communications in Computer and Information Science

Locul publicării:Cham, Switzerland

Cuprins

Computer Games Workshop 2016.- General Intelligence in Game-Playing Agents 2016.

Caracteristici

Includes supplementary material: sn.pub/extras Includes supplementary material: sn.pub/extras