Creativity in the Digital Age: Springer Series on Cultural Computing
Editat de Nelson Zagalo, Pedro Brancoen Limba Engleză Paperback – 5 oct 2016
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 322.28 lei 6-8 săpt. | |
SPRINGER LONDON – 5 oct 2016 | 322.28 lei 6-8 săpt. | |
Hardback (1) | 328.55 lei 6-8 săpt. | |
SPRINGER LONDON – 14 apr 2015 | 328.55 lei 6-8 săpt. |
Din seria Springer Series on Cultural Computing
- 20% Preț: 629.69 lei
- 20% Preț: 638.20 lei
- 20% Preț: 167.44 lei
- 20% Preț: 259.93 lei
- 20% Preț: 323.41 lei
- 20% Preț: 1270.82 lei
- 20% Preț: 641.56 lei
- 20% Preț: 909.49 lei
- 20% Preț: 961.55 lei
- 20% Preț: 1125.81 lei
- 20% Preț: 324.68 lei
- 20% Preț: 1248.05 lei
- 20% Preț: 1131.38 lei
- 20% Preț: 881.04 lei
- 20% Preț: 1016.19 lei
- 20% Preț: 1132.20 lei
- 20% Preț: 1026.44 lei
- 20% Preț: 1014.57 lei
- 20% Preț: 313.30 lei
- 20% Preț: 332.20 lei
- 20% Preț: 844.11 lei
- 20% Preț: 1021.15 lei
- 20% Preț: 1130.62 lei
- 20% Preț: 841.41 lei
- 20% Preț: 356.81 lei
- 20% Preț: 627.46 lei
- 20% Preț: 328.55 lei
- 20% Preț: 636.26 lei
- 20% Preț: 630.36 lei
- 20% Preț: 654.13 lei
- 20% Preț: 897.52 lei
- 20% Preț: 913.48 lei
- 20% Preț: 996.39 lei
- 20% Preț: 633.39 lei
Preț: 322.28 lei
Preț vechi: 402.84 lei
-20% Nou
Puncte Express: 483
Preț estimativ în valută:
61.68€ • 64.29$ • 51.35£
61.68€ • 64.29$ • 51.35£
Carte tipărită la comandă
Livrare economică 04-18 ianuarie 25
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9781447172475
ISBN-10: 1447172477
Pagini: 269
Ilustrații: XII, 269 p. 57 illus., 46 illus. in color.
Dimensiuni: 155 x 235 x 15 mm
Greutate: 0.4 kg
Ediția:Softcover reprint of the original 1st ed. 2015
Editura: SPRINGER LONDON
Colecția Springer
Seria Springer Series on Cultural Computing
Locul publicării:London, United Kingdom
ISBN-10: 1447172477
Pagini: 269
Ilustrații: XII, 269 p. 57 illus., 46 illus. in color.
Dimensiuni: 155 x 235 x 15 mm
Greutate: 0.4 kg
Ediția:Softcover reprint of the original 1st ed. 2015
Editura: SPRINGER LONDON
Colecția Springer
Seria Springer Series on Cultural Computing
Locul publicării:London, United Kingdom
Cuprins
Preface.- Part I: Fundamentals of Digital Creativity.- The Creative Revolution that is Changing the World.- The Internet is Ancient, Small Steps are Important and Four Other Theses About Making Things in a Digital World.- Creating Creative Technologists: Playing with(in) Education.- Part II: Expressive Processes.- Playing With Puzzling Philosophical Problems.- The Creative Manipulation of Time Through Digital Personal Narratives.- Interaction Aesthetics and Ubiquitous Music.- Part III: Co-creation and Collaboration.- An Enactive Model of Creativity for Computational Collaboration and Co-Creation.- Creative Collaboration in Young Digital Creative Communities.- When Ideas Generate Value: How Lego Profitably Democratized its Relationship with Fans.-Communication in Crowdfunding Platforms.- Part IV: Makers and Players.- Fabricating Futures: Envisioning Scenarios for Home Fabrication.- Play Platforms for Children’s Creativity.- Game Design with Portfolios and Creative Skills.- Author Biographies.
Recenzii
“This edited book takes a look at the fundamentalsof digital creativity, the expressive process that goes along with it, thecollaboration and co-creation that it entails, and the makers and playersinvolved. … it is a book that students and workers in many differentdisciplines, including computer science, design, communications, engineering,arts, philosophy, psychology, and many more, can benefit from.” (Cecilia G.Manrique, Computing Reviews, August, 2015)
Textul de pe ultima copertă
This edited book discusses the exciting field of Digital Creativity. Through exploring the current state of the creative industries, the authors show how technologies are reshaping our creative processes and how they are affecting the innovative creation of new products.
Readers will discover how creative production processes are dominated by digital data transmission which makes the connection between people, ideas and creative processes easy to achieve within collaborative and co-creative environments. Since we rely on our senses to understand our world, perhaps of more significance is that technologies through 3D printing are returning from the digital to the physical world.
Written by an interdisciplinary group of researchers this thought provoking book will appeal to academics and students from a wide range of backgrounds working or interested in the technologies that are shaping our experiences of the future.
Readers will discover how creative production processes are dominated by digital data transmission which makes the connection between people, ideas and creative processes easy to achieve within collaborative and co-creative environments. Since we rely on our senses to understand our world, perhaps of more significance is that technologies through 3D printing are returning from the digital to the physical world.
Written by an interdisciplinary group of researchers this thought provoking book will appeal to academics and students from a wide range of backgrounds working or interested in the technologies that are shaping our experiences of the future.
Caracteristici
Timely presentation of how technology is influencing creative processes Brings together perspectives from computer science, design, communication, engineering and the arts Learn what differentiates creative technologies from creativity support tools Includes supplementary material: sn.pub/extras