Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice: Routledge Advances in Game Studies
Autor Adam Chapmanen Limba Engleză Hardback – 16 mai 2016
Toate formatele și edițiile | Preț | Express |
---|---|---|
Paperback (1) | 293.13 lei 6-8 săpt. | |
Taylor & Francis – 25 apr 2018 | 293.13 lei 6-8 săpt. | |
Hardback (1) | 816.81 lei 6-8 săpt. | |
Taylor & Francis – 16 mai 2016 | 816.81 lei 6-8 săpt. |
Din seria Routledge Advances in Game Studies
- 13% Preț: 333.18 lei
- 17% Preț: 251.29 lei
- 14% Preț: 332.64 lei
- 16% Preț: 258.77 lei
- 26% Preț: 757.69 lei
- 18% Preț: 249.27 lei
- 26% Preț: 762.07 lei
- 13% Preț: 304.24 lei
- 13% Preț: 313.57 lei
- 26% Preț: 759.80 lei
- 18% Preț: 254.54 lei
- 26% Preț: 760.64 lei
- 13% Preț: 317.07 lei
- 17% Preț: 252.20 lei
- 16% Preț: 257.97 lei
- 17% Preț: 252.20 lei
- 26% Preț: 762.78 lei
- 17% Preț: 252.20 lei
- 17% Preț: 256.74 lei
- 13% Preț: 304.24 lei
- 17% Preț: 228.61 lei
- 17% Preț: 225.38 lei
- 12% Preț: 293.13 lei
- 17% Preț: 250.81 lei
- 27% Preț: 751.05 lei
- 17% Preț: 252.20 lei
- 17% Preț: 123.45 lei
- Preț: 317.07 lei
- 17% Preț: 252.33 lei
- 13% Preț: 317.07 lei
- 14% Preț: 331.97 lei
Preț: 816.81 lei
Preț vechi: 1103.70 lei
-26% Nou
Puncte Express: 1225
Preț estimativ în valută:
156.34€ • 162.94$ • 130.14£
156.34€ • 162.94$ • 130.14£
Carte tipărită la comandă
Livrare economică 06-20 ianuarie 25
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9781138841628
ISBN-10: 1138841625
Pagini: 302
Ilustrații: 26
Dimensiuni: 152 x 229 x 22 mm
Greutate: 0.54 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Advances in Game Studies
Locul publicării:Oxford, United Kingdom
ISBN-10: 1138841625
Pagini: 302
Ilustrații: 26
Dimensiuni: 152 x 229 x 22 mm
Greutate: 0.54 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Advances in Game Studies
Locul publicării:Oxford, United Kingdom
Public țintă
Postgraduate and UndergraduateCuprins
Part I: Digital Games as History1. Introduction 2. Interacting with Digital Games as History Part II: Digital Games as Historical Representations 3. Simulation Styles and Epistemologies 4. Time and Space 5. Narrative in Games: Categorising for Analysis 6. Historical Narrative in Digital Games Part III: Digital Games as Systems for Historying 7. Affording Hertiage Experiences, Reenactment and Narrative Historying 8. Digital Games as Historical Reenactment 9. Digital Games as (Counterfactual) Narrative Historying Part IV: Digital Games as a Historical Form 10. Conclusions.
Recenzii
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
Descriere
This book provides the first in-depth exploration of video games as history. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.