Essential Virtual Reality fast: How to Understand the Techniques and Potential of Virtual Reality: Essential Series
Autor John Vinceen Limba Engleză Paperback – 7 aug 1998
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Specificații
ISBN-13: 9781852330125
ISBN-10: 1852330120
Pagini: 196
Ilustrații: XIV, 186 p. 92 illus.
Dimensiuni: 155 x 235 x 10 mm
Greutate: 0.31 kg
Ediția:1st Edition.
Editura: SPRINGER LONDON
Colecția Springer
Seria Essential Series
Locul publicării:London, United Kingdom
ISBN-10: 1852330120
Pagini: 196
Ilustrații: XIV, 186 p. 92 illus.
Dimensiuni: 155 x 235 x 10 mm
Greutate: 0.31 kg
Ediția:1st Edition.
Editura: SPRINGER LONDON
Colecția Springer
Seria Essential Series
Locul publicării:London, United Kingdom
Public țintă
Professional/practitionerCuprins
1 What is Virtual Reality?.- What Is Virtual Reality?.- Who Should Read This Book?.- The Aims and Objectives of This Book.- Assumptions Made In This Book.- How to Use The Book.- Some VR Concepts and Terms.- Navigation and Interaction.- Immersion and Presence.- What Is Not VR?.- The Internet.- Summary.- 2 The Benefits of Virtual Reality.- 3D Visualization.- Navigation.- Interaction.- Physical Simulation.- Virtual Environments.- Applications.- Summary.- 3 3D Computer Graphics.- From Computer Graphics To Virtual Reality.- Modeling Objects.- Dynamic Objects.- Constraints.- Collision Detection.- Perspective Views.- 3D Clipping.- Stereoscopic Vision.- Rendering The Image.- Color.- Colored Objects.- Light Sources.- Rendering Algorithms.- Texture Mapping.- Bump Mapping.- Environment Mapping.- Shadows.- Radiosity.- Fog.- Transparency.- Other Computer Graphics Techniques.- Summary.- 4 Human Factors.- Vision.- Vision and Display Technology.- Hearing.- Tactile.- Equilibrium.- Summary.- 5 VR Hardware.- Computers.- Tracking.- Input Devices.- Output Devices.- Glasses.- Displays.- Audio.- Summary.- 6 VR Software.- VR Software Features.- Web Based VR.- Superscape’s VRT.- The Visualization System.- VRT Summary.- Division’s dVise.- A Virtual Product.- dVise Summary.- Multigen.- Summary.- 7 Vr Applications.- Industrial.- Training Simulators.- Entertainment.- Human Movement Analysis.- WWW Applications.- 8 Conclusion.- The Past.- Today.- Conclusion.- Appendix A VRML Web Sites.- Appendix B HMDs.- Appendix C Trackers.- Appendix D VRML Program.- Appendix E Web Sites for VR Products.- References.
Caracteristici
Virtual Reality is about using computers to create images of 3D scenes that can be navigated and manipulated Written in the fast, pacy style of the other Essential titles, this book gets the reader up and running using Virtual Reality fast Includes 8 page colour section