Graphics Shaders: Theory and Practice
en Limba Engleză Hardback – 31 mar 2009
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Specificații
ISBN-13: 9781568813349
ISBN-10: 1568813341
Pagini: 391
Dimensiuni: 200 x 244 x 27 mm
Greutate: 1.02 kg
Ediția:New.
Editura: Taylor & Francis
ISBN-10: 1568813341
Pagini: 391
Dimensiuni: 200 x 244 x 27 mm
Greutate: 1.02 kg
Ediția:New.
Editura: Taylor & Francis
Recenzii
Bailey and Cunningham provide a comprehensive, well-written overview of graphics shaders. … Although the book uses the OpenGL Shading Language (GLSL) for its examples, it gives enough theoretical background for readers to learn the fundamentals for any graphics language. … The book also addresses scientific visualization and the GLSL API to call GLSL functions from an OpenGL program. A final chapter offers ideas for using shaders in very entertaining ways. … Highly recommended. [Appropriate for] graduate students through professionals/practitioners in computer graphics.
—C. Tappert, CHOICE, December 2009
… a pick for any college-level, advanced computer library catering to programming professionals. … discusses different types of shaders, how to use the glman program for free, and how to blend shaders into an interactive game environment. Libraries will find it a powerful, appealing lend for intermediate programmers seeking extra spice for their projects.
—Midwest Book Review, August 2009
—C. Tappert, CHOICE, December 2009
… a pick for any college-level, advanced computer library catering to programming professionals. … discusses different types of shaders, how to use the glman program for free, and how to blend shaders into an interactive game environment. Libraries will find it a powerful, appealing lend for intermediate programmers seeking extra spice for their projects.
—Midwest Book Review, August 2009
Notă biografică
Mike Bailey, Oregon State University, Corvallis, USA
Steve Cunningham, Professor Emeritus, California State University Stanislaus, USA
Steve Cunningham, Professor Emeritus, California State University Stanislaus, USA