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Human-Computer Interaction: Designing for Diverse Users and Domains: Human Factors and Ergonomics

Editat de Andrew Sears, Julie A. Jacko
en Limba Engleză Paperback – 31 mai 2017
Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking resource, Human-Computer Interaction: Designing for Diverse Users and Domains emphasizes design for users as such as children, older adults, and individuals with physical, cognitive, visual, and hearing impairments. It also discusses HCI in the context of specific domains including healthcare, games, and the aerospace industry.
 
Topics include the role of gender in HCI, information technology and older adults, motor vehicle driver interfaces, and user-centered design in games. While human-computer interaction may have emerged from within computing, significant contributions have come from a variety of fields including industrial engineering, psychology, education, and graphic design. No where is this more apparent then when designing solutions for users as diverse as children, older adults, and individuals with physical, cognitive, visual, or hearing impairments.
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Specificații

ISBN-13: 9781138115057
ISBN-10: 1138115053
Pagini: 284
Ilustrații: 44
Dimensiuni: 210 x 280 x 15 mm
Greutate: 0.45 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Seria Human Factors and Ergonomics

Locul publicării:Boca Raton, United States

Public țintă

Professional

Cuprins

Designing for Diversity. The Digital Divide: The Role of Gender in Human Computer Interaction. Information Technology and Older Adults. HCI for Kids. Information Technology for Cognitive Support. Physical Disabilities and Computing Technologies: An Analysis of Impairments. Perceptual Impairments: New Advancements Promoting Technological Access. Universal Accessibility and Functionally Illiterate Populations: Implications for HCI, Design, and Testing. Computing Technologies for Deaf and Hard of Hearing Users. Application/Domain Specific Design. Human-Computer Interaction in Health Care. Why We Play: Affect and the Fun of Games: Designing Emotions for Games, Entertainment Interfaces and Interactive Products. Motor Vehicle Driver Interfaces. Human-Computer Interaction in Aerospace. User-Centered Design in Games.

Descriere

This book covers how populations of different ages use informtion technologies, the evolving abilities of children, their differences from adults cognitively and physically, usability testing, and design recommendations for genres of computer technology. It discusses development of methodologies for designers of systems to support people with cognitive impairment. Highlighting the challenges associated with designing for uses with physical impairments, the book examines HCI issues associated with information systems used by consumers, patients, and providers as well as future opportunities and challenges for HCI in healthcare.