Photorealistic Rendering Techniques: Focus on Computer Graphics
Editat de Georgios Sakas, Peter Shirley, Stefan Mülleren Limba Engleză Paperback – 24 feb 2012
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Specificații
ISBN-13: 9783642878275
ISBN-10: 364287827X
Pagini: 464
Ilustrații: X, 444 p. 16 illus. in color.
Dimensiuni: 155 x 235 x 24 mm
Greutate: 0.64 kg
Ediția:Softcover reprint of the original 1st ed. 1995
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Focus on Computer Graphics
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 364287827X
Pagini: 464
Ilustrații: X, 444 p. 16 illus. in color.
Dimensiuni: 155 x 235 x 24 mm
Greutate: 0.64 kg
Ediția:Softcover reprint of the original 1st ed. 1995
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Focus on Computer Graphics
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchCuprins
I: Viewing Solutions.- Results of the 1994 Survey on Image Synthesis.- Quantization Techniques for Visualization of High Dynamic Range Pictures.- Rendering, Complexity, and Perception.- II: Participating Media.- Rendering Participating Media: Problems and Solutions from Application Areas.- A Model for Fluorescence and Phosphorescence.- Global Illumination in Presence of Participating Media with General Properties.- Efficient Light Propagation for Multiple Anisotropic Volume Scattering.- Clustering and Volume Scattering for Hierarchical Radiosity Calculations..- III: Ray Tracing and Monte Carlo.- Adaptive Splatting for Specular to Diffuse Light Transport.- Rayvolution: An Evolutionary Ray Tracing Algorithm.- Bidirectional Estimators for Light Transport.- The Ambient Term as a Variance Reducing Technique for Monte Carlo Ray Tracing.- An Importance Driven Monte-Carlo Solution to the Global Illumination Problem.- Importance-driven Monte Carlo Light Tracing.- IV: Radiosity.- A New Stochastic Radiosity Method for Highly Complex Scenes.- Constructing Solvers for Radiosity Equation Systems.- New Efficient Algorithms with Positive Definite Radiosity Matrix.- Adaptive Mesh Refinement with Discontinuities for the Radiosity Method.- Optimizing Discontinuity Meshing Radiosity.- Simplifying the Representation of Radiance from Multiple Emitters.- V: Wavelets.- Haar Wavelet: A Solution to Global Illumination With General Surface Properties.- Wavelet Radiance.- Wavelet Methods for Radiance Computations.- VI: Dynamic Solutions and Walkthrouhgs.- Efficient Radiosity in Dynamic Environments.- Fast Radiosity Repropagation For Interactive Virtual Environments Using A Shadow-Form-Factor-List.- An Efficient Progressive Refinement Strategy for Hierarchical Radiosity..- Efficient Re-rendering ofNaturally Illuminated Environments.- Texture Mapping as an Alternative for Meshing During Walkthrough Animation.- BRUSH as a Walkthrough System for Architectural Models.- Environment Mapping for Efficient Sampling of the Diffuse Interreflection.- Colour Plates.- List of Authors.
Recenzii
"For the graphics enthusiast...who wants to see the current state-of-the-art in rendering research, this book is ideal, and gives an insight into areas too specialised to be covered in any mainstream computer graphics text." Computer Graphics Forum